Hey. I realize we’re likely a long ways off from the widespread launch of the game, but watching some of the gameplay on YT did leave me with a dash of inspiration. Decided to whip up some unofficial character loadouts for kicks, in case they may actually have a chance at being implemented into the game at some point.
Note that some of them are kinda obscure-ish, but I still felt like writing them out because I feel they’d be interesting from a gameplay standpoint.
-VANELLOPE VON SCHWEETZ
The (former) President of Sugar Rush Speedway, Vanellope glitches around the battlefield to outwit enemies, help allies, and call on her friends to even the odds.
Hero; Wreck-It Ralph
Basic (Auto): Pixel Punch
Vanellope attacks the enemy directly in front of her with a basic, glitch-assisted combo.
Chance (Auto): You’re My Hero
Vanellope grants all heroes on the battlefield a small surge of health (or, if all health is full, a boost of MP) via a collective cookie medal.
Special: Glitch Grapple
Vanellope glitches to any position on the board not currently occupied by other heroes, bosses, or structures either in front, back, or to the side of her current position on the playing field (t-shape, effectively). She can use this to get out of the way of an attack or stage obstacle, or even trade places with an enemy on the board.
Special: A Place Called Slaughter Race
Vanellope calls in Shank, who drifts into the battlefield to sidewind enemies and lay the smackdown.
When activated, the player chooses a 9-square radius to cast upon. While active, Shank will continuously do donuts in a circular motion for a set period of time, running over enemies and knocking back those on the fringes of the radius.
Passive: It’s Called Pixlexia
When Vanellope reaches below 25% health, she will glitch backwards out of range of the nearest enemy. This move can only be done once per wave, and once Vanellope glitches, she will start to make her way back to her prior position on the board.
Armed with an imaginary bag and undying optimism, Joy focuses on helping her friends while keeping herself at the forefront of the party.
Hero; Inside Out
Basic (Auto): Power of Positivity
Joy uses the power of pure happiness to heal herself from enemy attacks.
Chance (Auto): Accordion Practice
Joy pulls out her accordion and plays for a moment, dealing damage over time via a negative debuff.
Special: Group Hug!
After casting, Joy’s “Power of Positivity” now spreads to all Heroes on the battlefield for a set period of time.
Special: Core Memory
Joy pulls a Core Memory from her bag, bathing the battlefield in a variety of vibes and potential status effects depending on what’s grabbed.
Yellow- Full health regen
Blue- Enemies slowed, MP bar buff
Green- Poison debuff
Red- Fire debuff
Purple- Enemies turn around, MP bar buff
Passive: Find the Fun!
Never one to accept the downside, each time Joy takes damage she generates an extra bit of MP for the magic bar.
A magical princess from another dimension, Star Butterfly uses her vast library of magical spells to push against and make short work of the forces of evil.
Hero; Star Vs. The Forces of Evil
Basic (Auto): Narwhal Blast!
Star slings a magic Narwhal at the enemy directly in front of her.
Chance (Auto): Rainicorn Stampede!
Star summons a small stampede of Rainicorns at the enemy in front of her, knocking the bad guy back one-two squares.
Special: Spider with a Top Hat!
Star calls in the Spider with a Top Hat, planting him down on an unoccupied section of the battlefield. From there, he fires off lasers at nearby enemies for a set period of time before poofing out of existence.
Special: Star, the Underestimated
Star dips down and temporarily gains access to her Butterfly form, upping her attack speed and damage output at the expense of health and MP regeneration.
An evil trickster from the Second Dimension, Bill Cipher gambles with powerful dark magic to toy with enemies and ultimately make things too weird to handle.
Villain; Gravity Falls
Basic (Auto): REALITY IS AN ILLUSION!
Bill fires off a blast of weird energy towards the enemy directly in front of him.
Chance (Auto): EAT NIGHTMARES!
Bill summons one of his goons to attack for him, briefly taking his place to deliver a Mid-to-Long range attack towards the enemy directly in front of him.
Special: Shake on It
Bill temporarily steals the appearance and moveset of another enemy on the battlefield to use their powers against them.
Bill tears the fabric of reality itself to temporarily bestow a random status effect on all allies/enemies on the battlefield, with a chance to turn enemies into stone statues, stunning them. This move requires a full MP bar to play, and has a chance to temporarily lock off the use of magic powers for a few seconds due to the sheer strength of the spell.
Passive: AXLOTL! MY TIME HAS COME TO BURN!
On death, the player has a chance to receive a spell token that revives Bill back onto the battlefield at 50% HP. However, it requires a full magic bar to play.
With the power of music and killer pyrotechnics, Powerline stands out among other heroes for his ability to manipulate foes on the battlefield and leave them shocked by the performance.
Hero; A Goofy Movie
Basic (Auto): Eye 2 Eye
Powerline uses his dancing skills to attack the enemy directly in front of him.
Chance (Auto): Static Shock
Powerline shoots a bolt of electricity at the nearest enemy, shocking them and chaining up to one additional enemy within radius of the original target.
Special: Stand Out
Powerline casts a spotlight on a selected target, dealing a minor amount of damage, and tagging a specific enemy for the rest of his allies to attack.
Special: The Perfect Cast
Powerline performs The Perfect Cast, before launching a bolt of energy that reels in the furthest enemy directly in range of his Basic attack.