Introducing the new Emote Collection where players are able to select which emotes are available within a combat setting in order for quicker access! Equip an emote to congratulate your opponent on a game well played. Equip another to playfully taunt them a bit. The choice is entirely yours!
All emotes are still available within the chat system and are not limited by the assignments.
Corrected an issue where the ability casting may enter into a stuck state, disallowing intended casting behavior for the remainder of the battle.
Ariel - Strong Tides: +10% Maximum Health
Woody - Woody's Roundup: 5% chance to resist Harmful effects. 10% if Toy Story character
Syndrome - Critical Cronies: 7% chance to deal a Critical Strike
Daily Rank Rewards and Daily Battles Completed now reset at 6pm instead of midnight.
Corrected an issue where the Prince Ali Outfit's cape was no longer animating.
Corrected an issue where Hades Token was not properly messaging its "Found In" location.
SPECIAL: "C'mere Zipper"
Corrected an issue where Zipper would prematurely leave the battle.
Trophy count is now visible within the Arena Lobby.
Players joining through Club Invites or Join Invite Requests now properly message to the Club that the new player has joined.
Messages now display the amount of time remaining before auto-deleting.
Improvements made to the main screen.
Added support for players to repeat a desired purchase (if available) without having to full navigate through the standard purchase flow.
Comments
the game need improvement yes but you just change everything while thinking it will be good
Dont understand why people are like : yes the patch is good
when we just got back to more shit
i will keep playing because i like that disney game but i will also keep coming to assault forum for each stupid useless patch if there is clearly not a real interesting change
eg : having offers and store, two button to open the same window.... seriously?!
And cavern crawl design was way more easy to understand than the new visual
and why put the reset for gran arena at 6 am? Midnight was really good but that my opinion
I hope you will do better and make something really useful next time
not cavern crawl i was talking about summoner challenges
I appreciate you coming to the forum and voicing your opinion, we always love getting feedback.
But please keep it civil and constructive, I would advise against, "i will also keep coming to assault forum"
If you check out the Feedback pinned message, you'll see a template that may help you get your points across, while giving us more information, and making it digestible for the team.
If you have any questions about the above, please reach out.
All the best,
Meathead
see you soon
Happy THORSday
Leaders should of been picked better imo
Ariel and syndrome are starter characters and should be used as such. Leaders should be coming from areas further down the road in adventures. Or thematically sergeant Calhoun would be a leader.
I like the addition of chance on the items that may or may not drop in a battle.
The update seems to have affected the start of the arena battles. The battle starts before the countdown does causing us to be locked out of using abilities till after the count down. The auto feature seems to be broken too. You have to enable it every battle now.
Hopefully Hades is still being considered for a character balance or rework still.
There will be more leaders in the game Thanks for the suggestion, what would be Sergeant Calhoun's leader ability be?
The Auto feature was disabled in an effort to stop the Auto from using up an ability before a player was able to turn it off.
All characters are up for consideration for a balance pass. Balancing takes time though, it's one of the most sensitive aspects of any game.