Update 2/13/2020 - NOT LIVE YET

MeatheadMilitiaMeatheadMilitia Registered Users, Administrator, Moderators, Member, Moderator 462 Posts
edited February 14 in News & Events

Summoners! 

We have an update incoming. 

 

Character


Jangles

BIRTHDAY BASH:

Stun activation chance is now considered if target has any Harmful effect, instead of just Slow

RING THE BELL:

Now gains shield equal to 5% of max health, increased by 1% of max health per Downtown Villain teammate in addition to previous effects.

HOLEY MOLEY

Has a baseline 15% activation chance now, and chance to 5% activate per Downtown Villain teammate is bonus.

 

Syndrome

BRACELET BOMB:

Bonus 50% critical strike chance is now against opponents affected by Harmful effects instead of Helpful.

 

Randall Boggs

SNEAK ATTACK:

Upgrade Level 2: Increased chance to continue attacking when affected by Stealth, from 10% to 30%.

VANISHING ACT:

Chance to inflict Fear on primary target increased from 50% to 100% at base. Added 50% chance to inflict Fear on adjacent opponents on base.

ELITE SCARER:

Removed chance from activation condition, but retained cooldown. Added Stealth effect to base level. Additional functionality added: heals Randall for 2% of max Health, increased by 2% of max Health per opponent affected by Fear.


Pete

GET EM:

Now grants assisting allies Offense Up if they are a Villain

HEAVY HITTER:

Now inflicts Continuous Damage on base. Additional bonus Continuous Damage effect inflicted upon dealing a Critical Strike after upgraded to level 2. Slightly decreased base damage.


 Dr. Facilier

FRIENDS ON THE OTHER SIDE:

Level 3 upgrade changed to increase shield value by 1% per Downtown Villain teammate instead of a flat 2%.


Emperor Zurg

ZURG VISION

Moved “On Defeat Opponent” to Lvl 1.

Lower health opponent = Higher damage multiplier

MASSIVE ION BLAST

100% on first turn, then happens every 5 turns (changes to 4 upon upgrade)

GALACTIC EVIL

Chance to gain Offense Up is increased by 10% per Downtown Villain ally


Demona

PARTICLE BLASTS: Added a 2 turn Continuous Damage effect for each attack that deals a Critical Strike.

RECITE: SAETI: Changed the ability so that it always inflicts Continuous Damage each time it successfully deals damage. Also, the 'chance' to activate is now increased by each Downtown Villain Ally.

RECITE: FULMINUS VENITE!: Added 'Extend duration of all Harmful effects on primary target (except for Stun and Continuous Damage effects) by 1.


Jack Sparrow Passive now works as intended

MISC

People who have not logged in for the past 14-days will be automatically removed from auto-registration

If a club's leader is inactive for 14 days, they will be demoted to Co-leader status and the next most senior active co-leader (or member if there is none) will be promoted to Leader status. Second, if all of a club's leaders/co-leaders have been inactive for 7 days, an active member (logged in within the last 3 days) will be promoted to co-leader status

Sorcerer Stones have been removed from Club Conquest – Will be added back to the game at a later date

Remove Spell Packs from PvE Choice Boxes

X2 Event Drops incoming

Various Bug Fixes


Bacon and Coffee, that's what I'm fueled by. 

Comments

  • WinterbottonWinterbotton Registered Users, Member 16 Posts
    I see that the game is now in pre-registration phase in Google Play, exist currently a ETA for World released?
  • MeatheadMilitiaMeatheadMilitia Registered Users, Administrator, Moderators, Member, Moderator 462 Posts
    No official date yet, but we'll keep folks posted :) 
    Bacon and Coffee, that's what I'm fueled by. 
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