We have an update incoming.
Stun activation chance is now considered if target has any Harmful effect, instead of just Slow
RING THE BELL:
Now gains shield equal to 5% of max health, increased by 1% of max health per Downtown Villain teammate in addition to previous effects.
Has a baseline 15% activation chance now, and chance to 5% activate per Downtown Villain teammate is bonus.
Bonus 50% critical strike chance is now against opponents affected by Harmful effects instead of Helpful.
Upgrade Level 2: Increased chance to continue attacking when affected by Stealth, from 10% to 30%.
Chance to inflict Fear on primary target increased from 50% to 100% at base. Added 50% chance to inflict Fear on adjacent opponents on base.
Removed chance from activation condition, but retained cooldown. Added Stealth effect to base level. Additional functionality added: heals Randall for 2% of max Health, increased by 2% of max Health per opponent affected by Fear.
Now grants assisting allies Offense Up if they are a Villain
Now inflicts Continuous Damage on base. Additional bonus Continuous Damage effect inflicted upon dealing a Critical Strike after upgraded to level 2. Slightly decreased base damage.
FRIENDS ON THE OTHER SIDE:
Level 3 upgrade changed to increase shield value by 1% per Downtown Villain teammate instead of a flat 2%.
Moved “On Defeat Opponent” to Lvl 1.
Lower health opponent = Higher damage multiplier
MASSIVE ION BLAST
100% on first turn, then happens every 5 turns (changes to 4 upon upgrade)
Chance to gain Offense Up is increased by 10% per Downtown Villain ally
PARTICLE BLASTS: Added a 2 turn Continuous Damage effect for each attack that deals a Critical Strike.
RECITE: SAETI: Changed the ability so that it always inflicts Continuous Damage each time it successfully deals damage. Also, the 'chance' to activate is now increased by each Downtown Villain Ally.
RECITE: FULMINUS VENITE!: Added 'Extend duration of all Harmful effects on primary target (except for Stun and Continuous Damage effects) by 1.
Jack Sparrow Passive now works as intended
People who have not logged in for the past 14-days will be automatically removed from auto-registration
If a club's leader is inactive for 14 days, they will be demoted to Co-leader status and the next most senior active co-leader (or member if there is none) will be promoted to Leader status. Second, if all of a club's leaders/co-leaders have been inactive for 7 days, an active member (logged in within the last 3 days) will be promoted to co-leader status
Sorcerer Stones have been removed from Club Conquest – Will be added back to the game at a later date
Remove Spell Packs from PvE Choice Boxes
X2 Event Drops incoming
Various Bug Fixes