Hellohello,
Love the game, especially aesthetically. Very visually appealing, and great to see the characters are true-to-form both in their models and animations (plus cute references to their respective films in their abilities).
Now I've been taking notes, and I have a whole ton of feedback, so if you're reading, buckle up, buttercup. I'll try to be thorough but brief...ish.
Oh. And I guess it's too many things for one character-limited post. Gonna have to split it up here...
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Similarly, I don't think the term "rarity" (like it appears in the "Sort" menu in the characters screen) should be used on its own, when talking about stars. It should be "star rarity," or something that communicates it's talking about the stars. In the sorting example, I first thought that option was supposed to sort based on, "How easily can I find this character's tokens/are they only available during an occasional LTE?" Which I just realized only today is not what it is trying to say.
4. Spells (Bucket o' Soldiers). I personally think spells in general are a little crazy in terms of how much they can do all at once; for example, a lot of my progress in the club dungeon and towers of endurance is largely thanks to spells. That said, the bucket o' soldiers spell in particular is an extra level of crazy (as I see other threads are also pointing out). Key points: the damage is way too high for something that can trigger turn after turn in a row (plus its own turn, good grief!), and it also doesn't make sense that the spell can still charge while it's summoned (unlike Trigger's Tower, which rightly can't). I think several spells could probably use a small nerf, but the bucket o' soldiers in particular really should be brought in line with other spells.
(I originally had already posted this comment, and just tried editing it to add the notes on spells, and when I submitted the edit, the comment was deleted, with a "Discussion not found" error... seems like a bug on the forums here)