Peanut Pummel now only applies blind to one character. I have been investing in this spell for over 20 days now, and they decided to change his effects today. I requested that I get reimbursed spell tokens for the amount I've invested in leveling him up. It's only about 9000 tokens or so. They probably won't do it. I think that goes to show you how much they value customers (nil). If I knew this was going to happen, I wouldn't have taken time to spend my spell tokens on getting this spell. I would've certainly invested in something else. Look, this is the first game like this I've invested this much time and actual money into, because it's exciting and fun, but when you spend time on getting something you're excited about only to have its effects changed1 week or so later, without any consideration for the customer (at least a reimbursement of sorts, or enough notification time), it makes me want to stop investing. I'm not getting what I "paid" for. I have been falsely advertised and misled. Changes happen, and this is a young game still, but that's no excuse to disregard the time and investment customer's put into a spell or other parts of the game. I know other games offer a reimbursement in in-game currencies when they change something as drastically. Especially when a game is in its infancy. I've spent about $200 on this game, and I'm beginning to think I don't matter. So, unless I see a reimbursement in my spell tokens, I probably will stop playing.
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Like I said in the original post. Changes happen, but they should still reimburse customer's who got misled and falsley advertised. It's not even real money. I'm talking spell tokens.
Hearthstone does this with cards they nerf or retire from competitive play. There is a 30 day window where you can "disenchant" the card and receive the full amount of game currency you paid.
I think this is a really healthy thing for the game to implement and it would undo a lot of the resentful feelings that players are having without being affecting Glu's bottom line.
To Glu: It's an understandable development mistake to make spells that are a bit too strong, but this can be rectified by setting a precedence now.
P2P players set the meta, and F2P players need to follow the meta to compete. This requires a ton of time and usually of the all in-game resources that are available to them.
It is completely demoralizing to succumb to the "If I cant beat them, join them" mentality in order to level the playing field, and then see all the hard work go to waste.
Please consider offering full in-game currency refunds in exchange for spell tokens for recently nerfed spells.
For reference, Hearthstone does this and allows a 30 day window to take this action. Otherwise refunds are awarded at a 25% rate.