I'd really like to see Sora from Kingdom Hearts in this game, since he is also technically a Disney Character and would work really well in this sort of game.
@Darch are you referring to the cartoon The road to El Dorado? I love that movie but sadly those characters can't be in the game since the movie is made by dreamworks
I would suggest releasing the 2-1 strategy here: Bringing two characters of already established IPs within the game into Sorcerer's Arena and then the third one from a new IP. I'm baffled why Monterey Jack made it first without the other Rescue Rangers, for example.
Disney's first movie was Snow White and Seven Dwarfs. With this, I recommend to release Snow White and The Queen soon!
Snow White (Offense, Wilds, Hero, Princess) Basic: Lost in the forest. Deals damage to target opponent. Inflicts fear. Chain to 1-2 adjacent opponents affected by fear. Special: The Power of the Dwarfs! Calls the dwarfs and damages the target opponent seven times. Special: Call the Wilds! Deals damage to the target opponent. 20% for each Wilds teammate to assist. Passive: The True Love's Kiss. Upon recovery from sleep or expiration of continuous damage, heals herself for a percentage of her maximum health.
The Queen (Offense, Villain, Mythical) Basic: The Magic Apple. Deals damage and throws the magic apple to the target opponent. Magic apple: 20% to inflict continuous damage for two turns or 10% to inflict sleep. Special: Mirror, Mirror on the Wall. Copies the last ability used by the target teammate and uses it immediately. Special: The Old Man's Disguise. Disguises herself as the target opponent for two turns. On disguise, grants target opponent's abilities, but she cannot use her original abilities. Gains stealth. Passive: Who's the Fairest of them all? On turn start, 20% chance to inflict offense down to the opponent with highest offense.
I always thought why Cinderella characters are not in the game. Here are my ideas for them. Watching Disney films is my pastime these days so I have plenty of ideas
Cinderella (Princess, Defense, Hero, Kingdom) Basic: Glass slipper. Throws glass slipper to target opponent and deals damage. 15% chance to remove a helpful buff. Special: The Pumpkin Carriage. This character is protected by the pumpkin carriage for one turn. Pumpkin carriage: Gains taunt. This character negates critical strike bonus. Special: Dance with me. Deals damage to the target opponent. Has 50% chance to charm the target opponent. Guaranteed charm if target opponent is a Kingdom character. Passive: The Princess's Charm. Kingdom characters deal 10% less damage to this character.
Stepmother (Villain, Support, Kingdom) Basic: Do this, do that. Deals damage to target opponent. 30% chance for Cinderella to assist. 10% chance for random teammate to assist. Special: CINDERELLA! Deals damage to target opponent. 20% for Cinderella characters to assist. Guaranteed assist for Cinderella. Special: Tea, Sir? Inflicts sleep to target opponent for one turn. Inflicts offense down for one turn after recovery from sleep. Passive: Loyal servants. When 3 teammates did an assist, increases magic by one.
Lucifer (Offense, Villain, Kingdom) Basic: Scratch it, scratch it. Deals damage to target opponent twice. 15% chance to inflict continuous damage for two turns. Special: Chase! Deals damage to flanking opponents. 20% chance to gain haste. Special: Trap in a teacup? Deals damage to a target opponent and inflicts stun for one turn. Passive: Outsmarted. On receiving critical strike, gain haste for one turn.
American dragon Jake long and the Huntsman Jake abilities Passive: Eyes of the dragon; gain 5-7% more evasion (increases by 2% with each mystical teammate) Dragonfire: AoE attack Sky Five: sweep attack that lowers defenses 1 turn MC Long: cast haste for 2 turns with jakes mad beats
Huntsman abilities:
Passive: History of hate; huntsman gain 5-7% attack(increases by 2 for each mystical opponent) Staff strike Sphinx snare: opponents suffer small amount of damage and are stunned for 2 turns (3 if mystical) Rage rush: charges at opponents causing severe damage but will be stunned for 1 turn
Also Kim possible and Shego KP abilities Passive: call me beep me; assists teams for 2 turns Grapple-dryer: basic attack Regional rock(or something cheerleading like) a jump attack like judy that hits 2 opponents at first and increases with upgrades So not the drama: taunts opponents and gain evasion for 3 turns
Rufus power spell
Shego abilities Passive: Green means ouch; increases attack for 2 turns Glow-no: energy blast that causes minor damage to adjacent opponents as its upgraded DRAKKEN: AoE laser attack I can't think of a good 3rd attack so please help
Comments
That show along with TaleSpin and Rescue Rangers was great entertainment as a kid.
Snow White (Offense, Wilds, Hero, Princess)
Basic: Lost in the forest. Deals damage to target opponent. Inflicts fear. Chain to 1-2 adjacent opponents affected by fear.
Special: The Power of the Dwarfs! Calls the dwarfs and damages the target opponent seven times.
Special: Call the Wilds! Deals damage to the target opponent. 20% for each Wilds teammate to assist.
Passive: The True Love's Kiss. Upon recovery from sleep or expiration of continuous damage, heals herself for a percentage of her maximum health.
The Queen (Offense, Villain, Mythical)
Basic: The Magic Apple. Deals damage and throws the magic apple to the target opponent.
Magic apple: 20% to inflict continuous damage for two turns or 10% to inflict sleep.
Special: Mirror, Mirror on the Wall. Copies the last ability used by the target teammate and uses it immediately.
Special: The Old Man's Disguise. Disguises herself as the target opponent for two turns.
On disguise, grants target opponent's abilities, but she cannot use her original abilities. Gains stealth.
Passive: Who's the Fairest of them all? On turn start, 20% chance to inflict offense down to the opponent with highest offense.
Cinderella (Princess, Defense, Hero, Kingdom)
Basic: Glass slipper. Throws glass slipper to target opponent and deals damage. 15% chance to remove a helpful buff.
Special: The Pumpkin Carriage. This character is protected by the pumpkin carriage for one turn. Pumpkin carriage: Gains taunt. This character negates critical strike bonus.
Special: Dance with me. Deals damage to the target opponent. Has 50% chance to charm the target opponent. Guaranteed charm if target opponent is a Kingdom character.
Passive: The Princess's Charm. Kingdom characters deal 10% less damage to this character.
Stepmother (Villain, Support, Kingdom)
Basic: Do this, do that. Deals damage to target opponent. 30% chance for Cinderella to assist. 10% chance for random teammate to assist.
Special: CINDERELLA! Deals damage to target opponent. 20% for Cinderella characters to assist. Guaranteed assist for Cinderella.
Special: Tea, Sir? Inflicts sleep to target opponent for one turn. Inflicts offense down for one turn after recovery from sleep.
Passive: Loyal servants. When 3 teammates did an assist, increases magic by one.
Lucifer (Offense, Villain, Kingdom)
Basic: Scratch it, scratch it. Deals damage to target opponent twice. 15% chance to inflict continuous damage for two turns.
Special: Chase! Deals damage to flanking opponents. 20% chance to gain haste.
Special: Trap in a teacup? Deals damage to a target opponent and inflicts stun for one turn.
Passive: Outsmarted. On receiving critical strike, gain haste for one turn.
Jake abilities
Passive: Eyes of the dragon; gain 5-7% more evasion (increases by 2% with each mystical teammate)
Dragonfire: AoE attack
Sky Five: sweep attack that lowers defenses 1 turn
MC Long: cast haste for 2 turns with jakes mad beats
Huntsman abilities:
Passive: History of hate; huntsman gain 5-7% attack(increases by 2 for each mystical opponent)
Staff strike
Sphinx snare: opponents suffer small amount of damage and are stunned for 2 turns (3 if mystical)
Rage rush: charges at opponents causing severe damage but will be stunned for 1 turn
Also Kim possible and Shego
KP abilities
Passive: call me beep me; assists teams for 2 turns
Grapple-dryer: basic attack
Regional rock(or something cheerleading like)
a jump attack like judy that hits 2 opponents at first and increases with upgrades
So not the drama: taunts opponents and gain evasion for 3 turns
Rufus power spell
Shego abilities
Passive: Green means ouch; increases attack for 2 turns
Glow-no: energy blast that causes minor damage to adjacent opponents as its upgraded
DRAKKEN: AoE laser attack
I can't think of a good 3rd attack so please help
Go team go spell