I call it "gaming the system." You're not breaking any rules but you're also not honoring the spirit of the game, either. I don't have any problem with Glu closing those loopholes as long as they do it in a reasonable way. A couple of hours bef…
Now that definitely needs to be fixed. The cooldown for getting kicked should be less than if you leave on your own. But there would still need to be one for getting kicked, because your buddy could just kick you to help you avoid the cooldown.
You're putting words into my mouth. I didn't say I was delighted. I've repeatedly said twelve hours is too long.
But I support some sort of cooldown because it levels the playing field. Am I wrong or does this game still involve some elements…
I don't have an issue with people moving around. I have an issue with the way the game currently rewards those who do. IMO, most people who play this game have a club and stick to it. Not the people on these forums, but everyone else. They aren…
I agree. It shouldn't completely kill the play style of the evo hunters and loyalty farmers. But a leveling of the playing field was long overdue. As others here have said, it seems likely they will decrease the cooldown period from twelve to a…
That was me. Call me whatever you want. You don't know me, and I don't know you. Doesn't bother me.
But just know that not everyone plays the game the same way. Yes, the majority of the people on this forum are metagame maximizers, but lots an…
Twelve hours seems a little draconian, but this is long overdue. If people want to jump from club to club, then cool, but clubs have always been a big part of the game, and the current format overly rewards those who aren't loyal to (or leaders…
At least four that I know of. I have Sogard, Rosario, and Seager. There was also Freeman, I believe. Strangely enough, none of those players' teams made it to the LCS, so none of them got boosted.
Live boost is a joke. I actually do worse in WOH during the live boost. I get more from the 5% video boosts than I ever do from the 30% (or in this case 20%) live boosts. Just another example of GLU math!
If the team reward was more than just a tiny amount of BXP, this wouldn't be as much of an issue. Players would care more about the team victory than just the individual rewards.