I won't say necessarily that it's easier as I've been cycling since middle of 18. With that said, I've seen numerous post from people celebrating their first cycle (what a feeling that first time 😊). I wonder if classic will eventually become the "warm-up" and the typical don't try it mode becomes the "normal classic" woh. I wouldn't be opposed to this if the rewards remained divided as is, but my guess is with the amount of people cycling "regular or Royale woh" a bump in difficulty is due to create another step of separation. Maybe I'm wrong but I'd like to hear what the community thinks will come next in the WoH saga?
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This has allowed me to build up a solid group of hitters without the disappointment of chasing them through boxes. I’ve been able to pick and choose. 6-7 of my top hitters have been bought. That accelerated the first cycle for walk-off this year.
Yeah, but that means you spent $210 dollars on players who will be obsolete by next month. This is what grinds my gears about the game -- not that you spend, of course, but that the game is so overly monetized now. Oh well, it just is what it is.
Definitely true. I bought Ted Williams on NYE last year (for my backup team), and he basically was the player who opened up walkoff for me late last year. He transformed my lineup. Still, that was late in the year, and there weren't THAT many player released after him with higher ratings and two relevant skills. Buying 330 players is a little different.
Last season - I was diamond and cycled about 4 times total.
This season - I'm at gold and have cycled multiple times, every week.
It's just silly that they finally make a Prime player available and then put a 300 gold box in the store that has a 34% chance of even getting PXP, let alone the piddly amounts in there. To get Prime Yelich to Gold 10 it takes 107k PXP, which you'd have to buy about 300 of those boxes to get. Which is 90,000 gold or about $900.
Do they think we're all rich or something? There's some major disconnect between the people who are setting these amounts and (literally anyone) who's actually playing the game.
In TSB18, I didn't start cycling until early March, because I leveled up too fast. Now, I've slowed things down a bit and am able to cycle about twice per event in Silver. It definitely doesn't feel easier. I just think more people have figured out what they need to do to cycle.
@dkarski87 mentioned the VIP Prime XP boxes last year. For those who were VIP, those boxes were huge. You were limited to buying 20 of them at a time. It was 500 gold and it was laid out like this (or really close to this)
7,000 prime XP- 10%
4,000 prime XP- 20%
2,500 prime XP- 30%
2,000 prime XP- 40%.
And, if those VIP boxes were available, well I guess we'd all better spend $840 so we have access to those. Plus once we get access, then the 50 boxes @ 500 each to get you to 107k PXP (assuming those amounts are correct). So 25,000 gold ($250). Little cheaper but too rich for my blood for one player, no matter how long he lasts before he's dropped.
I haven't been around for a while like a lot of you guys, but can still see its becoming all about money to the point that the game's ecosystem / currency models are just downright broken.
While the players in those boxes may help increase casual player's chances of cycling, I felt like once you accumulate enough relatively high-max players with woh appropriate skills to the point you can cycle with regularity, you'll be able to continue to cycle basically as long as you don't seriously mess something up. The player max's seem to evolve slowly enough over time that you can still stay relevant, and cycle, and winning the player prizes in WOH help you remain relevant w/out chasing the daily "for points" players.
Where it gets down right maddening to me is when GLU decides to ramp up the difficulty of the WOH event, and then those than can, and should cycle, cannot.
I can cycle as many times as I want, but it still doesn't seem like I'm getting enough of what I need to actually be able to play the game:
The ecosystem and currency/resource models are completely broken. Even the most extreme amount of grinding will not get you enough XP to do all of the things in the game that you're supposed to be able to have fun doing, like building a serviceable bullpen, use all your keeper players & created legend, use good/great players that you acquire or play slugfest.
Okay, yup. I came in right about when Royale started up.
– The Great Houmy
Again, I think this is the voice of the "haves" and not the "have nots." I don't find WOH easy, even on Royale day. Maybe it's because I'm silver, maybe it's because on Royale day I refuse to spend gold for restarts. But I consistently have problems at 3.6, 3.8, 4.6 and 4.10. Sometimes even 3.4 (Banda). It gets really frustrating at times. My 60K silver team is not great, but it's probably in the top 50% of silver teams out there. That means half the game must find WOH as hard or harder than I do.
So it's to your credit that WOH is easy for you, but the majority of the game's players don't see it that way IMO.
None of those guys, despite the effort required to acquire them, made much of an impact on my team. I never even leveled Yady(the big prize) while Scooter and Acuna were were limited to mop up duties on 5.5-5.6.
Fast forward to '19's WoH.....
-Thor is level 1. Once you get there, you will beat him. It's just a matter of time. We also have a 15% live boost as opposed to just 5% last year. I believe I'm about 60-65% vs Thor this year.
-Seager is an elite player for WoH. You may not remember, but that type of bat was never a reward until several months into the game.
-Yelich is head and shoulders better than everyone else that's been released in '19. Unfortunately, it's extremely difficult to level him.
-Ozuna is a great CVC player and appears underappreciated by the community.
As far as resources, I focused primarily on WoH and I cycle quite a bit. I currently have an abundance of everything except pxp. Here's a sample of the approach that I took:
-I didn't take any bats beyond the bxp skill level unless they were a top 3 bat for me. I made minor exceptions, but I rarely went beyond level 4 on skills.
-I quickly realized that WoH would yield considerably more resources than SF. Once I went gold, I completely ignored SF.
-Initially, I didn't take any of my pitchers to gold. I focused exclusively on my bats. However, I made so much xp on the first day of WoH that I was able to cap my keeper pitcher and still have plenty of xp for new bats/pitchers.
-I didn't level guys for the sake of getting them to my tier. For example, I'm currently at over 1 Mill bxp and several of my pitchers are still silver.
-I preached keeper bats and the legend to every ear within shouting distance and it has absolutely paid off. They make WoH so easy and they're the reason I'm able to cycle with so little effort.
Overall, I feel like they've made it really easy on us. Gifts(when you get them) are also considerably better this year. They also adjusted the duplicate pull value to give us even more access to bxp. It's my opinion that if you grind and properly allocate your resources, Bxp and cash are non issues. Pxp on the other hand.....😂
So it seems like people wanted to beat it "just because" or to score club points, I suppose?
I definitely agree on the points you made re: Seager/Ozuna/Yelich.
Where I'm at right now is I am cycling Mon & Wed like crazy, but I still don't have enough XP to be able to do even close to what I'd like to. I want to play slugfest and literally can't, because I need to allocate my time to WOH instead. Forget that you need all that XP to level up sluggers, and to level up a new one every week.
Agree on keeper bats. But what about my keeper pitcher? Makes zero sense to use any resources on him.
I know you guys love your My Legend, but I'm not doing it. I don't need him, and he isn't "cool" enough for me to dump the XP into him.
I'd love to maybe level up my bullpen guys... or my keeper pitcher... or my created legend... or my sluggers... or Yelich... or use some XP on a POTW guy. I can't reasonably do any of that if I want to save for Platinum/Diamond (which don't get me started on that).
A lot of us have a good amount of XP saved up, but we're in the vast minority here. The ecosystem sucks. It's not flawed, it's broken. Nobody (in their right mind, at least) is paying $100 for a mountain of gold so they can move a player from Gold 5 to Gold 8.
So now WOH is less challenging. I don't necessarily think that's a win. Wednesdays are absolutely brutal just clicking buttons all day to get through as fast as I can. It's not fun. And they've also found more and more ways to make the rest of the game even more frustrating because we pretty can't do anything we want to do like play slugfest in Gold or move up to Platinum or play bonus games without worrying about being pushed into the next tier. I think most of us are missing out on a lot of really fun features of the game and it's not because we don't want to use/play them, it's because we literally can't.