Was just thinking outside the box again the other day - and thought it would be cool - if GLU added a defensive factor and arm rating for each player. The ratings could easily interact/modify the various defensive team upgrades we pay for (catchers arm, infield hands, outfield hands, etc).
There would obviously be great defensive players and crappy ones.
It would be another factor that we could use to separate/differentiate all of these players that we have on our roster.
And if your roster is made up of all big hitters that can't field a lick - your team should/would be penalized with more errors or poorer defensive metrics.
Anyways - just another random idea/thought.......
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You can make your defense better by leveling up the defensive upgrades. Not most people's first priority but if you love defense, have at it!
I don't have access to enough data to say one way or the other, but considering the abnormally high ERC differential (ERC - ERA) most closers I've had and seen from others have, the real world conclusion is players mail in their defense after six or so innings. It's probably an in-game mechanic that slants an advantage to offense later in the game, or even the team that's behind (assuming most teams are winning 70+ percent of their games on autoplay), but there's a massive difference in the relievers' deeper stats compared to the starters, and some of the numbers kept in the game suggest defense is horrible.
So I'd be in favor of some kind of defensive boost, but maybe more of a team attribute. Catchers and outfielders throwing out base runners isn't exactly a huge factor in team defense. On the other hand, no one watches a 3-2 baseball game in reality, highly unlikely they're gonna play a mobile game if that works as the common outcome.
@Cooz19
I don't think I'm smart enough to play this game.
If a closer gave up three hits an inning but never allowed any of them to score, his ERA would be 0 but he'd have a large ERC. A negative difference between a pitcher's ERC and ERA suggests his performance is better than his ERA suggests. A full run difference between those stats is tied very closely with a poor defensive team.
Since that doesn't exist as sharply with the starters I've seen in his game, but exists for nearly every closer I've seen, the stats indicate our teams stop trying on defense after the starter leaves the game.
Obviously I'm not being literal, the point is there's a massive drop-off in the effectiveness of starters compared to relievers that seems to go beyond attributes.