I wanna see how things compare for others in game. So let’s post your team strength and level and then post your success rate for each event. Do you find it easy , hard, or just right. Keep in mind , we must have a challenge to keep it interesting!!
so I’m a silver team at 51 k strength and here is my success
woh- I feel it is a perfect difficulty as I have a fair bit of trouble from some in level 3-5, but when I’m mad enough and at the point to give up on it, I make it through and forget about that struggle. Of course I’d like to go through with ease but I’m ok with it as is!!
Prime/sprint - difficulty here is way to high for me. With a 51 k silver team, and some big hitters throughout my lineup, also most upgrades maxed, I can’t seem to streak more then 10-12 games. And most times I lose after 2-3. I find most games against gold teams with 170+ pitchers.
Bonus/tourney- very much same as prime games. Maybe a little worse. Last Thur I had like a 20% win rate, maybe even less. Also being outmatched in most games and tourneys I’m loosing first round matches.
Slugfest- haven’t pushed it yet. Prob wed I’ll give it a go!!
So that’s where I stand as of now
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Comments
WoH: I now understand why keepers made sense from Glu's perspective. Towards the end of '18, WoH was rather routine because of all the access we had to double skilled players. Most players that were gold tier or above cycled at will and their cycles were limited by time more so than the game itself. It was really fun. It was no longer a question of beating WoH, but more so about cycling to open as many boxes as we could. Well, fast forward to '19. It was easy(and convenient) to forget about the struggle and grind of playing all day(in bronze/silver) without any guarantees of even beating WoH once. We were far too removed and quite frankly, it would've been quite the culture shock. Keepers, imo, were designed to help bridge the gap. However, it wasn't enough. There was still an outcry from many that WoH was too difficult. In reality, with keepers/legends, it had never been easier. And that was before they tweaked it a couple more times to make it even easier.
Prime/Sprint: There appears to definitely be unfavorable changes made. In '18, 1600 wins(silver) was the ballpark where we'd noticed a considerable jump in matchups. Now, it appears that number is more around 800-900 wins. If prime/sprint is important for you, there is no choice but to move up in tiers. Personally, I'm indifferent because it's not something I participate too much in.
Bonus games/Tourneys: Basically, the same as above. I will add that with a tighter threshold, guys need to be aware that their 'wins' total is a valuable resource and should be treated as such.
Slugfest/Derby: It's back baby!!! Okay, maybe that didn't deserve an exclamation and certainly not three of them. Anyways, it is still the best approach in building a team. If you don't want to splurge a lot of real money into the game, invest in your sluggers. In bronze/silver, with some practice, you can accumulate a very nice amount of cash, bxp, and gloves; all of which are extremely valuable. It does, however, take a considerable amount of time investment. If you're one to quickly get bored, it may not be your cup of tea. It's rather tedious and repetitive. For me, I'm able to tolerate it because I have a carrot that I'm always chasing(bxp/leveling up my club/upgrades).
I wish we could do battles for more than 5k at a time. I REALLY wish gold battles were brought back in some capacity. I would also love to be able to challenge my friends in h2h derby battles or even have a tourney mode with derby. There are lots of possibilities. It would definitely get guys to invest in their sluggers and dang it, it would be fun as hell!
CvC: This, along with WoH, is why I'm super antsy to move to gold. Many have experienced very inconsistent and low scores, but again, we simply don't have the bats that we had in '18 so it's not a fair comparison. On top of that, being in silver and especially bronze, it's just naturally more difficult to rack up the points that we're used to seeing next to our names. For me, this continues the theme of GLU pushing us up in tiers.