I was wondering if anyone knew the bases empty walk off hero situations. This is what I have so far HOF - 3-10, 6-10 Classic - 5-9, 5-10 Royale - 5-8, 5-9, 5-10
I know there are more, and I may have some wrong? Any one know all of them?
@ReadingFightingPhils I haven't bothered with classic in a few weeks now, but the last time I played through it 4.10 was bases empty, and both 5.9 and 5.10 had runners on. Looks like you have HOF right, and for Royale you need to add in 4.10 as well.
I was wondering if anyone knew the bases empty walk off hero situations. This is what I have so far HOF - 3-10, 6-10 Classic - 5-9, 5-10 Royale - 5-8, 5-9, 5-10
I know there are more, and I may have some wrong? Any one know all of them?
HoF: 3.10, 6.10 are all bases empty to start the round. Classic, 4.10 and 5.10 Royale: 4.10, 5.8, 5.9, 5.10.
I was wondering if anyone knew the bases empty walk off hero situations. This is what I have so far HOF - 3-10, 6-10 Classic - 5-9, 5-10 Royale - 5-8, 5-9, 5-10
I know there are more, and I may have some wrong? Any one know all of them?
HoF: 3.10, 4.10, 5.10, 6.10 are all bases empty to start the round. Classic, 4.10 and 5.10 Royale: 4.10, 5.8, 5.9, 5.10.
I think the above is accurate.
IIRC we start with one runner on against Paxton (4.10) and two runners on against Bumgarner (5.10) in HoF
Added players chart. I ran out of space so check tabs in the spreadsheet. I’m constantly messing with it. I gave up adding in all the capped tier stats as I never got help to input data. Download the free google sheets app to view properly.
How about a chart with the blue cash cost to level our players up? Anybody have that and can add it here? Thanks for all of the helpful items in here already.
How about a chart with the blue cash cost to level our players up? Anybody have that and can add it here? Thanks for all of the helpful items in here already.
How about a chart with the blue cash cost to level our players up? Anybody have that and can add it here? Thanks for all of the helpful items in here already.
It’s in here check the beginning of the thread
Are you sure? I am pretty blind, but I must have looked 10 times now and I don’t see it. I’m looking for one where the cost for the first upgrade is $60 blue cash. I see charts for xp, pxp(lxp), ATG, gold, and evo costs...I’m missing it if it’s out there.
Can’t seem to find a chart for cost of ML skills. What comes after 25k PxP and beyond ? Thanks.
ML's skills are the same as a regular player.
@Soo_Choo_Train Good news. You're not blind! The cash portion isn't listed. I don't know if the numbers are the same for prime/legends, but players that use bxp, their cash cost is 3x the bxp cost. For example, if it takes 2000 bxp to level, then the cash cost would be 6000.
Can’t seem to find a chart for cost of ML skills. What comes after 25k PxP and beyond ? Thanks.
ML's skills are the same as a regular player.
@Soo_Choo_Train Good news. You're not blind! The cash portion isn't listed. I don't know if the numbers are the same for prime/legends, but players that use bxp, their cash cost is 3x the bxp cost. For example, if it takes 2000 bxp to level, then the cash cost would be 6000.
Primes seem to be 1.5X the cost. If I takes 100 PXP, it takes 150 cash. 80,000 PXP is 120,000 cash
This is what I understand the XP and blue cash costs to be for player leveling. That said, I've never bothered to confirm the accuracy of the blue cash, so keep that in mind.
Awesome! Thanks guys. I was just trying to figure it out so I could tell CS how much they shorted me on my Daniel Hudson refund when they only gave me $120K to cover my cost to get him from B1 to D10, plus skills to 4. 🤔
Awesome! Thanks guys. I was just trying to figure it out so I could tell CS how much they shorted me on my Daniel Hudson refund when they only gave me $120K to cover my cost to get him from B1 to D10, plus skills to 4. 🤔
I have honestly never paid any attention to the cash cost when leveling a player. I’ve noticed I normally break even, at worst, after redeeming the balls and buying club loyalty boxes. So the cash spent to level the player typically comes out to a wash, unless you have a really bad streak of evo/picks
I’m new here so sorry if this has been covered. But is there any way to see a players Max Level? I know you see it when you first get a player but after that, nothing. I suppose I could start screens-shotting.
I’m new here so sorry if this has been covered. But is there any way to see a players Max Level? I know you see it when you first get a player but after that, nothing. I suppose I could start screens-shotting.
Yeah, just go to your “team” tab, find the player you whose max you want to see, tap the “i” in the top left of that player’s box, and when the player info card pops up from there, you can see the max on the right side of the screen, right next to the stars.
Let's say the HOF reward is something I don't want, what is the optimal thing to do to maximize LXP return on cycling? The cost to level a player really starts to jump once you get to silver, but you don't get much of a return for a duplicate there either. If we are cycling only for the LXP today, where do you take the player? Just spend like 1,000 LXP and take them to like bronze 5 so you get them up into Silver after a few cycles to start getting an extra 2-3k per cycle, or would we invest further to get bigger returns on subsequent cycles?
Let's say the HOF reward is something I don't want, what is the optimal thing to do to maximize LXP return on cycling? The cost to level a player really starts to jump once you get to silver, but you don't get much of a return for a duplicate there either. If we are cycling only for the LXP today, where do you take the player? Just spend like 1,000 LXP and take them to like bronze 5 so you get them up into Silver after a few cycles to start getting an extra 2-3k per cycle, or would we invest further to get bigger returns on subsequent cycles?
That was me last week and I went to b7. I didn't do the math, but I think b5-b7 is optimal.
@DFBB Ok, thanks, confirms my decision. Looking back at last week, I shouldn't have gotten all excited about a 490 DH. No way of knowing 520 guys would come out 2 days later though lol. I'm guessing we get a 500 max today, so unless the skills are great and its a position of need I will just cycle for LXP today.
Comments
I never finished the upgrade chart I was going to do, but I think @dkarski87 has that info.
– The Great Houmy
– The Great Houmy
– The Great Houmy
This is what I have so far
HOF - 3-10, 6-10
Classic - 5-9, 5-10
Royale - 5-8, 5-9, 5-10
I know there are more, and I may have some wrong? Any one know all of them?
Classic, 4.10 and 5.10
Royale: 4.10, 5.8, 5.9, 5.10.
I think the above is accurate.
edit: also updated the first couple of posts with more tidbits!
https://docs.google.com/spreadsheets/d/100p3u8532sYhQeSfO51EJpBips6XIXSmjTR4rIe0O0c
@Soo_Choo_Train Good news. You're not blind! The cash portion isn't listed. I don't know if the numbers are the same for prime/legends, but players that use bxp, their cash cost is 3x the bxp cost. For example, if it takes 2000 bxp to level, then the cash cost would be 6000.