Just because one person says so, doesn't make it so. I mean, I don't mean to be jerk, but what you have here is anecdotal evidence at best (i.e., Moen's experience), while many others have reported that they felt like their hitters lacked "oomph" when their skills went inactive mid-round. Could it be because the script said they were going to lose, and the script was determined off of the initial matchup, taking into account boosts? Absolutely. Could it be that boosts just don't switch off? Sure. Or, the game might actually work as intended, with Blowout turning off when the game gets close.
There really is no way to know, and one person's experience is not determinative of the answer here. We're all guessing. (Also, be very wary of assuming the Diamond experience is the same as the Silver or Gold experience--they are very different.)
I believe they just screwed up their coding when skills where introduced and just started giving out the random activation excuse when they were found out. Much easier for them that way than going through the hassle of refunds for a piece of code that wasn't working.Their own FAQ on skills never mentions skills activating/deactivating randomly. Trust me, I've been through this with them and they had to change CS reps 4 times in the same ticket & different stories from each one. #skillsgatehttps://glumobile.helpshift.com/a/mlb-tap-sports-baseball-2019/?s=gameplay&f=what-are-player-skills&p=all
[Glu Sports] Mr. Uni said:For example, with the Rally skill if you are down 3 it will be active, but if your opponent scores 1 and you are now down 4 it will deactivate at that moment. Hope this helps.No one is really concerned about skills de/activating during actual games. The question is focused on mini games such as WoH and CvC.
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