I'll do my best to keep this as short as possible. LOLOLOL
First off, yesterday was fun. I cleared the Third Tier tower three times in about an hour and a half, which is somewhat reasonable. Only complaint would be the requirements to score so many runs in 5.7-5.10, but I don't want to whine. I had to clear three times in order to get Trammel so I could access the new tower.
As for the Fourth Tier tower, here is where I think GLU could make things a bit more fun, challenging, and keep it "legit".
Again, not to whine, but we all know how GLU makes it "challenging": PRE-PROGRAMMED OUTS that are all RNG fixtures. If you get stuck in RNG Hell, you are screwed. This is what happened to me. Despite my initial hesitation, I ended up playing it, cleared it three times at about an hour per cycle, and was well on my way to clearing five so I could get the 60K LxP, only to hit the dreaded RNG wall on 4.10. After going over an hour with an 0-7 effort that would either end after I got it to 6-5, or straight up 9 and outs, I just quit playing. It literally sucks the fun out of the event knowing this is how you "lose". How can this be remedied? Well, I have some recommendations on how to program it without the game injecting this madness.
1) Start the rounds with a certain number of outs. I could handle this prospect better than just waiting for the inevitable or getting within a run, loading the bases, and then have it taken away from me after spending five minutes playing a round. Remove the RNG factor, start rounds 4.10 and 5.10 with two outs. I don't care. I've come back many times on 5.10 after two outs to start. It can be done. It would make it a challenge and you don't have to worry about frickery. Ever!
2) Don't allow hitters to even gain access to a certain round unless they are at a certain hit level. What I am referring to is the notice you get when you start a round that tells you if it is a great matchup or not. Try to put a B1 guy against a G1 guy on 2.5 or higher? Nope, can't even play the round. Your hit rating isn't good enough to unlock that round with that hitter.
3) If points one and two above are initiated, then vary the pitches the pitcher throws more often. In what I refer to as "legit" at bats, there are many pitches that are curves, sliders, etc that end up over the heart of the plate, but you may only see one the entire sequence, while the rest are usually fastballs or changeups. Mix that in a lot more. Eckersly last year immediately comes to mind. I think he closed 4.10 a while last year, and he was difficult to time because of the loops in the pitches. He didn't curve you out often, but he was a challenge due to the interrupted timing.
Now for something positive about WoH this year. I have noticed a HUGE change compared to last year, main one being the ability to pull pitches and not hit into an out every time. Yesterday, my first beat down on MR on 5.10 was a line drive shot down the RF line from Kruk that panned out to show the win. You can also take some of the changeups from pitchers and blast them to the power alleys where you don't even see the ball land. In other words, not everything is the opposite way for success in the game, which is much more realistic.
Also, even though there are less curve outs in the Royale WoH, I do find some of the pitchers there a lot more challenging. For example, and I hate to admit this, I struggle badly with Dallas Keuchel on 5.10 the first few times I play him. He has beaten me quite often without having to curve me out at all. The change of pace of the pitches, combined with the curve get my nerves going. If GLU can find that happy medium in the game without the BS outs, this would take WoH up another level, IMO.
As for the prizes? I'll leave that alone for now.
TY and have a great day!
Yes, we are aware of the game having crashing issues in the middle of WoH, but we can't compensate you for the gold you lost at this time. This is done on a case by case basis. - TSB Customer Service
Comments
TYVM.
Yes, we are aware of the game having crashing issues in the middle of WoH, but we can't compensate you for the gold you lost at this time. This is done on a case by case basis. - TSB Customer Service
See point #2.
Again, we have been conditioned to accept "luck" as opposed to "skill" in a game that should be about skill, especially after you spend time and money building a team.
There were many times last year my ATG with 20/20 skills would still get curved out with the score 7-6, a runner on base and no out. That's just....
I won't whine. Point here is to discuss alternatives to "luck".
IMO, luck in this this game is there plenty for everyone. That's called pulling players.
Yes, we are aware of the game having crashing issues in the middle of WoH, but we can't compensate you for the gold you lost at this time. This is done on a case by case basis. - TSB Customer Service
However, when I have a great combination of matchup advantage and both skills being active AND capped, there have been plenty of times where I get that same pitch, but fight it off for a bloop single. In fact, there has already been a few times this year with Babe and Ted, where I got a fastball, curve, or cutter off the outside edge of the plate and not only did I get a hit — they hit dingers.
Why is that possible? Because I’m playing at Diamond tier, both players are capped, both have skills at 20/20, and both skills were active for that pitch.
I think it’s funny when all (most) of the members on here, who have played this game for 3+ years (myself not included) are telling you how it works, based on experience from their trials and errors, while grinding at levels most of us will never reach — yet many on here refuse to believe it.
There is still a ton of things about this game that I don’t know, despite playing for almost 2 years, but literally everything I know, I have learned from listening to the forum OGs...y’all should try that too. Just a thought. 🤷♂️
I often talk about how many 'outs' I make because it's an indication of where I am, relative to the ideal threshold of winning and losing. For example, at cyber with a 20/20 Copper and level 11 xfactor, it's not unusual to win without making any outs. At the mega tower, despite winning(I did lose a few), I had multiple close calls. If I didn't want to be reliant on 'luck,' I'd gold boost.
While what I wrote above describes my experience in diamond, the same concept can be applied at lower tiers. The difference is that lower tiers have less of an influence on the outcome because simply put, the numbers are much more impactful at diamond.
tl;dr It's not luck, it's a numbers game.
-Max out skills on top 3 closers
-Still haven’t seen proof of Docs hot wife
-Diaz was a nightmare
@DFBB: Correct, I am on board with all of this logic. Completely. My discussion is how to remove any of the luck factor from it and keep it all at skill. If your top three closers are not strong enough, you simply cannot unlock that round. Period. If the hit vs stuff ratio isn't what it needs to be, at any game level, then you can't compete. Spend the resources to build up the skills. Gold and below may need to be 17/17 at minimum while plat and diamond, due to the extra LxP needed to cap the players at P10 or D10 may not need to have the skills at a crazy level.
Again, this is just a conversation on how to avoid the instances where you spend a good bit of time getting to a point in a round, only to "lose" it bc of RNG. As much blue cash and resources as this costs, this isn't too much to ask or consider, IMO.
Yes, we are aware of the game having crashing issues in the middle of WoH, but we can't compensate you for the gold you lost at this time. This is done on a case by case basis. - TSB Customer Service
The biggest problem with players potentially needing to have a certain rating to qualify for a certain round of WoH, is it would ruin our ability to use unleveled bonus players for points. That would in turn vastly deter many (non-whales) from spending gold and buying deals on Monday. That alone means it will never happen because it would directly cut into Glu’s revenue.
– The Great Houmy
His approach to ignore the positives of life at gold, while expecting the benefits of diamond teams is what I find most baffling. Oh well, I’d still miss him if he left.
You can't remove the RNG element from the game entirely. You're theoretically making it possible to beat a legend 5-10 pitcher with a 1 star 40 player on skill alone. I don't know what kind of programming it would take to make that possible, but probably far beyond the complexity that is realistic. This game isn't meant to be a Madden game.
Cheers to ya @drsmartassphd, your certainly one of a kind.