It would be great to have a stash in the safe house where you could store a few items. For instance, weapons and equipment of a higher level than you are that you want to keep till you can use it but don't have space to spare in your inventory. I'd say four to six slots would be plenty with the option to expand via currency or skulls.
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I also thought it was frustrating that the slots I bought applied TO ALL THE ITEM SLOTS and not the one I bought it in. Bummer summer.
Excellent idea! This would be extremely great!
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Stash should at least be available in safe houses. Or with scruffy.
Ideas for devs, if you guys only think about farming money from gamers:
- stash has same system like normal storage, you need more space, you pay for the extra slots.
- stash is a merchant service. Same system as above but you speak to merchant to get them take care of stuffs for you. But i dont think this make sense, to have different merchants all around, carrying the samr items for you as if they are virtual banks. So go with safe houses please and thanks.
Instead, why not make one's "stash" accessible only from the Mission/Episode screen? It would exist outside of episodes or mission and give you a place to store things that you don't want to sell/dump (like epic gear that isn't so epic anymore that you can't bear to part with) outside of your carried inventory. If you want to switch out or store items, finish or quit your current mission/episode, go to your stash, put in or take out stuff, then start the next mission/episode or re-start.
If seriously considered I'd suggest prohibiting certain items from being stored, like key cards, medical supply crates and other related "quest" items as they tend to be generic and might be interchangeable between episodes and missions. Being able acquire, quit and then "stash" such items from a easy episode and then pull them out, start a harder episode and use them to bypass a challenge is kind of cheesy.
I doubt this will happen. They want you to use real money to buy golden skulls to use for slots in your backpack.
NOTE TO GLU: If money is your motive, you can also apply this logic to a 'SafeHouse Stash/Trunk' by charging players a certain amount of golden skulls for each additional slot in the aforementioned safehouse stash/trunk.
As far as charging additional skulls for "stash" storage, sure - that's one way to do it. While obviously not the most popular choice from a player's (wallet) standpoint, I'm sure there are those that would invest in it regardless for reasons previously discussed in the thread were it an option.
Hmm...making the "stash" accessible from the episode/event selection menu is interesting, it's in one place.
And I think having to finish/quit the event/episode to go to the "stash" is a solution to "cheesy" bypassing of quest item challenges. I exited the Suburb event while I had 2 of the 4 items that Seahorse wanted, when I re-entered the event, it didn't detect the 2 items already in my inventory. I could only finish that quest by defeating the big zombies and getting the 2 items again.
Ah - excellent! Anti-cheesiness already built in then!