Originally posted on 12/22/2014
HANDLES - Algorithm for PVP player matching request (revisited).
Currently it seems like we are matched up in PVP by our "Victory Points" total versus our attacking/defense stats.
2880 defenses are becoming more common and those players usually only play the game for PVP Tournaments. Monday-Wed PVP match ups are inundated with the 2880 defense players.
Example of what I just tried in PVP:
125 diamonds (2880 defense), 250 (2880), 375 (2280), 500 (2880), 620 (895) for a whopping 91 diamond reward. So you spend 1870 diamonds for a chance to win diamonds from someone that has a 1440 defense or less. I realize this is only one example, but this is a very typical example of what happens consistently.
Suggestion: Whatever the Victory Points are, we shouldn't be matched up with a player that has more than 150% defense to our attacking power. The majority of players use additional equipment to beat a defense with the same attacking power they have.
I see GLU is trying different pricing strategies for their games, but most people's first impression of GLU starts off with the free version. Just something to think about.
iPhone 4, usually.