People in town chat -- yes apparently they kind of works now-- are complaining they can't join either. It really seems like a new thing breaks every single day. If you're going to take money from people you should at least deliver a a product that works. As of now, Mage is broke; chat is kind of working; and scourge…
UPDATE - i killed Hellboy and it unlocked my Mage alat level 1 and then I opened her up and it prompted me to do the tutorial. I force quit the game and then reloaded it and my mage was back to lv. 32 but I am now stuck in the tutorial and can't complete it because i dknt have the right item in my inventory. So the game…
I'm not referring to that particular glitch as one that works in the players favor. I just posted that as a guess as to why the servers are currently down. The next part was a tangentially related frustration of mine. I realize how it is confusing but i did not mean to use that as an example of a glitch that worked to the…
Maybe they are patching the game due to a lot of players' accounts getting wiped to level 1 and the Mage locked. Its pretty funny how shotty Glu is with the game except when there is a glitch that works in the players favor and at the expense of Glu. In those instances, if you blink once they've already come in to to fix…
Maybe because most people (me included) have invested a significant amount of time, effort and money (I haven't spent very much) on it. Every time a new update is introduced, with the sole purpose to pigeonhole players into spending money, the investment I've made (and every other play has made) over the past year becomes…
I would love to hear the party line from a Glu admin as to why they've added these seemingly redundant and entirely useless crystals to the game. 1) They give **** exp. when fusing...no benefit to using these crystals in place of farmed equipment 2) For some inexplicable reason, they do not stack (oh wait, the explanation…
Umm godly isn't junk -- it is now a stepping stone tier of armor that allows you to beat the content needed in order to acquire the level 50 armor/weapon. Further, the reagents needed to max out lv. 50 equipment are near impossible to get unless you choose to spend. Oh and lets not forget, the quality of runes needed to…
Yea, I have to agree that the timing for the new tournament/scourge event is really mind-boggling. The 3 start times are: 1) when I am expected to begin working...at my, you know, JOB, 2) right when I am leaving the office, and 3) when I am supposed to be sleeping in preparation for said job.
Player burnout?? Lmao, what?! This game is designed around the premise that you grind the same dungeon/content 95,000 times to advance. Or pay...oh yea, that. Not to mention there are limited ship tokens that prevent a non-paying player to burn themselves out. Better lies please.
I beat N. Hellboy with a Lv. 21 Blue/Butcher with Monk, warrior is a bit easier with parry. Just need to practice and learn his patterns. Your gear should be enolugh to take him down though.
I actually beat Hellboy a couple days ago using the lv. 21 blue/butcher fists. I am up to Legendary Cyclops now but in dire need of some upgrades. Hovering around the 2100 GS mark, so quite a ways to go before I am ready to take him on. Thank you for the help everyone.
Thanks for replies. I now have blue lv. 21 fists of the butcher from Helgard at 15/15. Is there anywhere I can farm the lv. 26 weapon, or only obtainable through offerings...?
You should be able to beat stages with a recommended GS a few hundred points higher than what you have. I maxed out warrior and am leveling up my monk atm -- beat Nian and the next ~4 stages (now at the one before N. Hellboy) and did so with my GS at about 1050. It is now up to about 1150.
Are you sure you want us to think about it? It seems like you'd prefer for us not to think at all, actually. "If we wanted it to be a money grab, we would never have fixed it from being just 1 drop..." That is not entirely accurate and ignores several important considerations that would go into a decision like this...such…
The official response is in the Patch 1.2.1 sticky. Muloch now states that getting 2 per kill was a bug, getting 1 per kill was a bug and now it is working as intended. However, I am not braindead so I don't quite believe that.
I suspect that they are ********ting us. The 2 reagents per kill wereinitially intended, they then intended to nerf that to 1 reagent per kill and have since backtracked given the backlash from the players. They have now compromised and given us a "50/50" shot at 2 reagents per kill under the auspices that this was in fact…
They cleverly worded the patch notes to say "bosses will now drop reagents as intended" or something to that effect. I think their goal was to suggest/lead players to conclude that this meant bosses would drop 2 reagents per kill, every kill, as before when in fact they devised a solution somewhere in between with bosses…