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Boss Defense

I come seeking knowledge on the enemy def mechanics in the game. It seems to me that based on the boss's def, a static amount will be deducted from your attack, and all damage (specials, crits, etc) is based on that new number.

Ex: we have 1000 atk, boss's def is high and subtracts 900 from that, so we do 100 damage per hit, and ~200 per crit. But if we have just a bit more, 1100 atk, then on that same boss we would hit for 200 and therefore crit ~400.

If this is the case, then it would be much much better to get a weapon that only has IIF but higher atk than a weapon with lower atk but with CD/CC, even though the latter weapon would potentially have a significantly higher GS.

Anyone care to weigh in and share their experience?

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    VoidBladerVoidBlader Registered Users 255 Posts
    Use Mage to attack Netherborn

    34 atk wand deal 15 dmg
    534 atk wand deal 47 dmg
    2442 atk wand deal 576 dmg

    And yes, I still has that lv1 wand with me, and It never get upgrade :D
    It very fun to kill Legendary mode Netherborn with that ahahaha
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