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Fix these or i'm never spending another dime

ThaDoctorThaDoctor Registered Users 50 Posts
Two things that you need to fix ASAP are:

1. Skills like lightning orb being cast right before being hit. The cooldown is triggered, the energy is spent, but there's no orb cast. It happens way too frequently.

2. Getting "Time's up!" in endless mode because of running out of time in the 5 second countdown after you complete the level. This is a real concern on 125, 130, 135, etc.


These are small things, but make a HUGE difference in the "endgame" where only endless mode gives anything of value and is incredibly difficult already at higher floors.

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    PasharuPasharu Registered Users 43 Posts
    Totally agree on those.
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    pelepalapelepala Registered Users 349 Posts
    ThaDoctor wrote: »
    Two things that you need to fix ASAP are:

    1. Skills like lightning orb being cast right before being hit. The cooldown is triggered, the energy is spent, but there's no orb cast. It happens way too frequently.

    2. Getting "Time's up!" in endless mode because of running out of time in the 5 second countdown after you complete the level. This is a real concern on 125, 130, 135, etc.


    These are small things, but make a HUGE difference in the "endgame" where only endless mode gives anything of value and is incredibly difficult already at higher floors.

    Moloch wrote: »
    This is correct. Skills can also be canceled by being knocked down. This is on purpose, as it is a risk/reward thing. And ya, the mage is murder machine, if she could move and attack at the same time, there would be no point to playing other classes :p

    The countdown timer should be be included in the endless stage timer. this does need to be correct.
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    UltraSceptileUltraSceptile Registered Users 1,969 Posts
    ThaDoctor wrote: »
    Two things that you need to fix ASAP are:

    1. Skills like lightning orb being cast right before being hit. The cooldown is triggered, the energy is spent, but there's no orb cast. It happens way too frequently.

    2. Getting "Time's up!" in endless mode because of running out of time in the 5 second countdown after you complete the level. This is a real concern on 125, 130, 135, etc.


    These are small things, but make a HUGE difference in the "endgame" where only endless mode gives anything of value and is incredibly difficult already at higher floors.

    1) This is intentional

    2)yeah, that needs to be fixed.
    UltraSceptile~Forums King.
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    PasharuPasharu Registered Users 43 Posts
    My pet peeve.

    Orb damage -

    image.jpg



    AND

    Torrent of flame damage is at 350% like the orb, not 500%

    image.jpg
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