UX Bug alert:
I just finished an ending level in the Lotus tower. Here's what happened.
- The Mage launched a lightning which killed one monster and wounded a giant eye.
- Mage runs in for the kill
- Mage hit by freeze ray
- Lightning ball zapps again
- Eye dies dropping lots of loot
- End of level countdown begins
- just as Mage unthaws
- Mage starts teleport to the out-of-reach loot.
- End of level countdown ends just as Mage raises her wand.
Please get rid of the freeze ray. At the very least turn it into a slow ray.
If you really must keep the freeze ray then please do both of the following:
Increase the end-of-level countdown to 10 seconds.
Add a button to skip the countdown
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