Monk should get a rebalance of stats. Unlike warrior and mages, monk have a low percent of evasive maneuvers. Like warrior can block which is defense, and mages can teleport and slow the enemy. Monk only have dash and movement speed i think its unfair.
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It is a shame too, because I love the monk's speed and mechanics- he just isn't equipped to deal with large groups... Maybe because his range is so tiny (has to get right up close to enemies to kill them) and he is the only character whose evade skill does no damage.
Also, While he can evade well even in endless, the timer makes evasion not a viable option as a tactic. He needs a way to do more damage more quickly and consistently and a way to avoid damage more effectively.
Hmm, better be 120%..
As for rebalance.. i really think the added more speed goes for running speed and attack speed.. seriously shorter range and fist like weapon should be faster attack rate than this..
And to think it will be more suitable for monks to have increase critical chance than damage.. why? Cause he is using both hand and attacking a lot more.. than logically it would be more crit chance than damage..
Just my 2 cent though..