Many people getting sick of those that get 1 hit and running around all day, wait to win by time over.
This is ARENA!! If you won't fight, they gonna kill you both.
I have 2 Suggestions.
#1
If the match end by 0-0 and no disconnect, both side should lose.
Let force them to get at least 1 kill to win a match.
#2
Or just release the Lions to kill them both! when time over.
2 Lion, 1 Lion focus on 1 player, so it woundn't be unfare when 2 lion focus on 1 player.
Those that survive longer, win.
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Comments
Just remove the timer or at least give us more time and make the arena a bit smaller or the characters bigger and easier to move would be perfect
Good idea. Got sick by coward monk rolling around. Lately i just gave up the battle and back to town when i face coward monky, as i would would have been chasing the losing battle.
I enjoy battle with fighting monk, even when i lose the match.
To #2
I admire your your imagination. )
Remove the timer? I dont really want to fight for 15 minutes ..
Also yeah we need to get rid of timer. In ALL places that use it including tower. There are ways to avoid a 15 minute fight. Like booting a player that shows no hit detection in about a 7 second time frame. That would keep things very lively. But for that to work they gotta fix this lag if its possible. I know alot of the problems are with people using 3g connections. Mebbe make it a wifi only game
Your warrior must have been fighting very well. I dont know how to do that, as my fatty warrior is nothing compared to monky's agility and speed. *
edit: there has to be a timer....I remember back in the day when there wasn't a timer in wow there would be some people who would run and basically kite until you got so sick of it you quit. Also with regen there things could last forever if you were evenly matched and had the pots to keep going.
I personally think that a multiplier should be added for the AP after fight bonus based on damage dealt also. If the bonus were significant enough that would force people to fight also. I realize that hit and run around for two minutes is a tactic. But it is a horrible one and is just plain boring.
However reward AP will be depend on damage deal is not a bad idea. If they hit and run, they would get almost nothing.
IMO, we should have people play their own class. Warrior vs Warrior. Mage vs Mage. Monk vs Monk. And dear god, please get rid of "connection error"!
If people really want to play against the other class, then we should have two options. Play against own class, or face all kinds of characters.
Hmmm. How about every 30 seconds the arena gets smaller lol.
One thing to add. GLU please add the movement speed stat into the statistic screen. This will preven
Players from Modding an unviewable stat..especially monks who move so fast that the are increasing thier movement speed just enough for an advantage..I have played nothing but monks and mages..so its obvious when someone has increased thier move speed. I feel that that stat should be viewable so that we can screenshot it..there is no current way to report them as there is no "proof" please and thank you?
A tie (both parties doing NO damage whatsoever) results in AP gain and no star loss.