Just when pvp came out, mages are defeating everyone. They can run, freeze, have range, use that red lazer on you and that stupid purple balll. They dont even go out of mana. Warrior and Monks ar loosing to them so much that in the coming days there will be no 3 kgs warriors and monks. People will use them only to unlock mage. Is it why mage is locked in the first place ? Because it is more powerful than others. Atleast remove the freeze effect from mage's teleport, thank you. Also I would like to ask why only EW3 has gems for android, the rest glu games use glu gold.
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if ur a warrior like me
ONLY use RUSH! and block, wait till they use ice (dont get hit or frozen~ realy easy) and than use rush on the mage and run away, when the rush cooldown finished repit that :O 10k gs warrior wins 12k gs mage
If they lag and wont take damage, and also teleporting all over the map with out using skill, then you are in deep trouble.
Hate it when I see them runing to the right, then they just appear behind me with lighting orb already in the sky hitting me :P
Pretty much this.
The only players I've been able to freeze for more than .5 seconds are warriors stupid enough to dash first..
And by the time i get my focus back, the mage has another freeze up its sleeve. Sure, i can parry it, but if i miss the parry, the time limit ticks. This is the problem. Mage can eruption, causing a small amount of damage. But, that first hit is enough. Then all they have to do is not die. A good mage player can avoid a warrior for 2 minutes, allowing them to win the battle. And, due to time limit, i lose.
Now, whenever a mage gets first hit and i only have 1 minute left, i quit. Because i cant bring down their health fast enough.
On top of all this, mage can auto freeze dodge out of whirlwind.
Footspeed
Short roll recharge including the ability to roll out of a freeze
Two powerful AOE attacks
Invulnerability durring roll and AOE
Disadvantages
Mana recharge is slow and usage high
Shortrange attacks
Defensive skill does not damage opponent
Warrior advantages
Parry with no timout
Attack while moving
Good ranged, 360 degree attack
Dash can be used to flee AOE and freeze attacks.
Disadvantages
None, mana recovery is not good but better than monk. Dash recharge may be a weekness but only when dash is viewed as a second defensive skill.
Mage Advantages
Ranged attack
Ranged (fast) mana refresh
Disadvantages
Must stop moving to attack
Wand attack is directional
Slow foot speed
I look at this and think each class can win or lose depending on how well they use their strengths and exploit the opponents weaknesses. Warrior seems to have an edge unless you consider potions....
By allowing mana potions in PvP GLU has neutralized the mage's mana advantage and left her the weakest of the classes. She becomes a sitting duck while attacking because she can't attack on the run and while a ranged attack is great it has to be aimed at someone who can attack on the run. Warriors tired of monks hitting and then running until time runs out. Try a mage who have to face this with both monk and warrior. Mage does not need nerfing.
I gave up my monk months ago.
Same here monk seems fun in pvp (when they are played for fun) and not running
I noticed that mage+lag is hard to beat, I've blinked away from another mages blink before just to find him behind me at the other end of the map lol
Seriously, complaining about mages beeing op is only showing that you don´t know how to play your class right. As stated by many here all classes have their adv and disadv and are pretty well balanced. A good warrior or monk can kick the sh!t of most mages easily.
God I wish every war played like you.
Dash out of the freeze, not before it.
Didn't see this before:
Sure, reduce the freeze, but then don't allow dash/dodge to just cancel it.
Oh and while we're talking about changing everything, why not put a cooldown on parry so warriors can't hide behind it?
edit: let's not forget about the monk's stun while we're at it, since we can't blink or anything out of that.
Parry should not be nerfed, because you cannot do it rapidly, freeze makes parry so slow that mage can escape it and most importantly, there is a perfect moment to parry, you cannot always parry, if you are late or early by even half a second, there is no parry. You can blink anytime you want, freeze not only prevents from running but also reduces the efficiency of opponents skill. Blade barrage is useless when it is that slow. You can easily run from a slow windmill, dash is the only exception here but has 5 sec cooldown. Whereas a mage has to face only a cooldown while blinking.
The only thing thats messed up is of course lag. But as everyone has different connection speeds and methods of accessing the internet i would imagine it is a very difficult thing to manage.