Kill/death ratio. Top rank players are more that we are seeing a much larger population of warriors/monks do arena more often. The more often you player, the higher your potential AP.
Wait a little while after a loss. You are getting matched up with the same person because you are jumping in again right away, just like they are, which increases the chance you will fight them again since you are searching for a fight at the same time.
In the pre-season, the mage had a substantial win advantage against both warriors and monks. As such, we rebalanced the mage skills to bring her pvp ability more in line with the monk and warrior. Once data comes in on Season 1, we will adjust again. Expect to see tweaks each season as we review the data and adjust…
Steam workshop is the UGC (user generated content) section of the Steam platform. The biggest games that use it are TF2, Skyrim and DOTA2. It ranges from levels to items to skins to gameplay depending on the platform.
I should have been more clear that my statement was in regards to the normal progression of the game. As Xephraim noted, the Oni General is a "beyond end game" boss. He is harder than the normal progression, and stands in his own category of someone to fight for people who are at end game. Although I'd be willing to bet…
This is by design. The intended upgrade path is offense, then defense. This is why the weapon is the first gear upgrade at a new tier with the helm. Offense will carry you so far, and then you need the armor to push you through.
We think we've identified the core problem, but it's hard to consistently reproduce. We will post when we have an update on it. Sorry it's taking so long!
This is also one of those funny little areas of information theory/stats where you run into the problem of all events getting reduced to a binary state. It either happens, or it doesn't. We live in a strange world.
Some players have already done drop rate studies. The shift is substantial : ) What we are mostly witnessing when it comes to complaints about drop rates (ignoring the actual bugs like the reagent drop bug which was fixed) is large degrees of perception bias, and probably some people having unfortunate outliers. My studies…
THIS IS ALL AN EXAMPLE, THESE ARE NOT ACTUAL DROP RATES I'm going to preface this with saying that statistics is hard, confusing and very counter intuitive. I'll start basic so hopefully anyone who reads it can understand it, and work up, but this is a crash course. If you do want to learn it in depth (and have it…