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Network logic mixed with GUI logic is bad m'kay

Anyone out there notice that whenever you go to collect ingredients from a restaurant or collect one of the boost recipies... there's a noticible delay between when you tap and when it registers?

It's getting me to think that the GUI threads are being tied up while waiting for the network logic to register that the user now has new ingredients/boost-recipies/gold-bars etc... I'm already playing this game a few minutes here, wait a few hours to play again. Why not use the network logic during that time? Why not associate another timestamp with the players resource objects so that the resource becomes available when the player collects the resource and still allow the network logic to take its time in the background instead of blocking the GUI?
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