Is this happening to anyone else: When approaching cooking/seasoning stations with a dish in each hand, giving a quick tap, expecting the dishes to go into the areas consistent with the orders in the queue, one is totally shocked when one discovers the complete opposite of what was expected has occurred!?! This requires either the penalty of throwing out one dish and carrying around the other, until it's ordered, if it even ever is(which it usually isn't in PPP, like fried bread or fried bacon poutine (I think that's the yellow red blob the autochef prepares) since, once you have the autochef you cannot complete the next steps of those recipes yourself. Or, when available, putting the two wrong dishes on the warming plates, meaning those areas cannot be used to pre-prep desserts or other dishes for quick use. Either way, time is lost because the orders must be restarted and prepared one at a time so the game doesn't transpose the intended preparation methods. SO annoying!
The game USED to prepare what was on order in a predictable manner but no more. Especially noticeable in PPP, DitS, and BBB although it may occur in other venues as well.
I reported it to support, asking if it was a bug or an intentional change to gameplay mechanics. Since they split the prep/serve method into a two-handed one with the release of DB, if this is an intentional change, it's totally crippling. They didn't give me a straight answer, just said they'd take my message as "feedback " and forward it to the developers.

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Is anyone else experiencing this?
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M0M, that's interesting. If it correlates to ingredient pick up/station drop, at least there's a way around it but when I'm rushing around during a duel, I really don't need another layer of organization to be required! I hope they fix it with the next update.
I'm also getting serious lag issues, particularly during special events and the 48 hours prior to reset. At first it seemed to occur only during duels but now I'm noticing it during regular episodic play. It also -seems- to happen during long play sessions, as if the game can no longer manage its resources for more than 20 minutes. The game will totally freeze for .5-1 second at a time up to three (!!!) times during an episode/duel. It has caused several duel losses bc my taps go out of sync during the freezes (so things burn, sabotages begin causing taps to be unproductive, etc). The occurrence after long play would seem to indicate that my device is lacking but I have super fast, stable wifi, plenty of available memory, and I now play GRD with no other apps open so I really doubt my device is to blame. CS suggested I restart my iPhone each time I wish to play to clear all memory stubs. I play multiple times per day and really do not wish (nor do I think it should be necessary) to restart my phone every time I feel like entering this game! Perhaps I should begin a new thread dedicated to this issue but I'm wondering if any of you here in this thread have noticed it (to help determine if it's a game problem or a me thing).
- SuFe718
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