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Collection reward changes?

KumaKuma Registered Users 6 Posts
So I completed all my collections to their max upgrades and at this point I'm just doing collections for gems and sushi. But the collections seem to change. For instance, I used to be able to get 4 gems by completing my sword collection but now it gives me 6000 gold instead, which I can't actually use for anything. I can collect gems for the same soul price from the amulet collection. But I assume that will run out at some point too, at which time I'm going to have to go for the more expensive collections, which are actually worth less overall (hell, the flower collection gives me 3 gems, despite being much more expensive to complete than the sword collection which gave me 4). However, I assume these will also run out (or rather change to gold) at some point, at which time I will have no gem availability at all. I assume then that I will be able to get some of the gold collections to change to gems again, but how will I know whats the best way to go about them? I will probably just be wasting a bunch of souls trying to get less than optimal gem collections to return.

So, my question is, is there any list or post or anything that someone has made that researches, what the best way to spend your souls is to avoid waste?

Or is there anyone that have any information at all on the subject?

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    BlitzBlitz Registered Users 227 Posts
    The prizes you get from completing artifact collections is random, but the collections that cost more souls give better prizes with the exception of the first 2 collections where you always get tea or sushi. The other collections cost 1000, 1500, and 3000 souls to complete. Since gold is essentially worthless at a certain point I won't list those awards. I have over 10,000,000 gold.

    1000 souls - 1 or 3 gems or gold
    1500 souls - 2 or 4 gems or gold
    3000 souls - 3 or 5 gems or gold

    The cost for attacking opponents can increase by 25, 50 or 100 souls depending on how many times they completed the amulet collection. If you attack a strong opponent, then the soul cost goes down depending on how much stronger the opponent is.

    I'd recommend maxing out your soul rate and upgrading your soul jar to 2000 souls because this is a great way to earn gems. I read a post from another player on how to cheat so you never need to upgrade your soul rate or soul jar, but I like to play the game honestly.

    Soul rate
    level 1 = 80/hr
    level 2 = 150/hr
    level 3 = 300/hr

    Generally speaking players that have completed the amulet collection 3 times or more tend to be tougher. A good way to avoid these players and spend less souls is to attack a collection when your soul jar has less than 100 souls more than you need to attack a collection. For example, if a collection needs 400 souls you want to attack it when you have between 400-499 souls in your soul jar. This way you'll never fight someone who costs 500 souls to attack.

    You can also scroll to the right to find easier opponents and click on the player's defense rating number to see all the details of the opponent before you attack. This way you'll know very important info like the character might be a low level so you should charge and kill it right away to prevent it from using its skills or you can learn that the opponent has a lot of level 11 allies so you'll need to plan accordingly or avoid it. There are lots of people to select so you can usually find someone who has level 5 allies to attack.
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    briguybriguy Registered Users 16 Posts
    Blitz you are a godsend.

    I think I have learned more from your few posts than most of the rest combined.

    Are the lvl 11 guys the white suckers that run over you like a steamroller?

    That soul tip was one of those slap your head and say DOH! tips that I can't believe I didn't realize.

    Thanks.
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