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JAILING MECHANISM ANSWERS PLEASE

BlandBland Registered Users, Member 22 Posts
It has now been established that you can get banned from playing (aka being put in "glu jail") even if you play legitimately and don't cheat. In fact, it sounds like more legitimate players have been jailed than ones that have actually cheated throughout this games' existence. It has also been proven time and time again that you will get "jailed" if you accumulate a certain amount of gold, even if you acquired it legitimately. It sounds like some people have different thresholds however as to when they will be put in "jail". Despite all the requests, nobody from this company (looking at you blue leopard) has provided any guidance as to what will trigger you to be jailed (and then falsely accused of cheating without providing any proof). 

Please explain what causes an account to be "jailed". If there are different thresholds for different accounts, explain what those different thresholds are and why different accounts have different thresholds. You owe it to your customers to provide them with this information so that they can avoid being "jailed" for playing legitimately (which is pretty messed up that you can get jailed for playing legit in the first place but we all know that likely isn't going to change). 

If you do not know the answer to this question, go ask the person at your company that does so that you can then give us the answer. 

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    [Glu Sports] blueleopard[Glu Sports] blueleopard Administrator, Moderators 815 Posts
    edited December 2016
    We're constantly making changes to the game to make it accessible and enjoyable to everyone.  This includes our anti-cheating mechanisms that detect questionable activity.  Information on what triggers these mechanisms are not for public dispersement as a way to keep exploits to a minimum.

    That said, not everything is perfect, and obviously Tap Sports Baseball 2016 along with the rest of Glu Mobile's portfolio is no exception.  If you feel that something is unjust, let me know.  Despite popular belief, my role is to be the medium between you guys and the development team, not customer care.
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