Glu remember we are killing dinosaurs not kittens fed up with aim , fire, dead make us earn our hbs last series only 2 real challenges the 4 heart shots and the last one where you have to kill a couple the rest were like contract hunts.Need to bring the Dino's closer or cut down the time to increase difficulty , the bird ones in r8 are really pathetic no challenge at all come on glu
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My kids played KKH for about a week and went meh. Sorry Glu, but I'm glad I didn't invest money in you.
Given the amount of complaints that occur on this board and on iTunes, I would say that they don't give a **** about their users. To charge $20 dollars for an easy 20-hunt series should basically answer that question. And to think people used to once complain that they had to pay .99 cents for a weapon in other games. This company just put that old model to shame without even increasing it incrementally. So if one wants to play all the exotics and event series, one has to fork up hundreds of dollars. It's not the question of whether one can; it's if one should. I found DH by accident and thought it was fun at first, so I then got into DH2014, which is now going nowhere. Based on how these two games operate, I'm going to stay away from Glu games in the future. Both DH and DH2014 are addictive, but they're frustrating to play, with the constant pop ups, reminders, having to fork up dollars before every hunt, and the annoying energy refill. I don't know about any other person here but playing the same 4-5 contract hunts 4,000 times so one could advance to the next level is not my idea of fun. I've done that, like most here, but at some point one has to stop and question their sanity. Anyway, my worthless two cents...
Agreed. And I'm a girl. I even take spiders outside rather than squish 'em, and I reckon Dino's lost it. Nuff said.
If you're reading this, Glu, try these simple updates to spice things up a bit...
1: Give extra points for shooting more targets than required.
2: Give $100 extra bucks for brain shots.
3: Put in some rare animals during normal hunts. Tell what they are during the hunt instructions, so the player has to fined them and use some strategy if they want to get them...say, deciding to shoot the rare thing first at the risk of not getting the main target.
4: let players go back and play a series after its done, using any weapon they want.
5: give the option to use weaker weapons on higher series for a greater reward.
Sound good to all you other players?