Do player skills in woh activate and deactivate based on the situation or is it set based on your first ab? For instance blowout skill shows active when down 4 runs does it stay active when you score. Or risp you start with it deactivated does it activate later with risp.
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@blueleopard looks like it was possibly an old account used by the same guy. I think we want this one: @[TSB] blueleopard
My reasoning for this is because these forums are full of well-reasoned and thoughtful feedback on Tap 18 gameplay. If you look hard enough, you'll see definitive evidence of noticeable issues with the game. You'll also find ample descriptions of how many users have learned how to cheat the game. You'll even find issues that potentially create legal liability for GLU as long as they remain unaddressed.
Despite this treasure trove of information, almost never do we see any concern. Far less often do we see any action.
The top clubs are still obviously and blatantly cheating without any repercussions. More and more loyal users are cutting back more and more from their usage. The Dev Team is taking their worst ideas and making them core features of the game.
As much as I would love to think they keep an ear to the ground, I honestly think it's a waste of time.
Yea this seems to be something we have all assumed but haven't gotten a straight answer for.
If they don't change midround then RISP, TWO OUT and TIE GAME are useless on 5.10 and BLOWOUT is suddenly as effective as LATE INNING and WALKOFF and RHP/LHP based on the opponent.