Can yall please fix it so the spider queen gets pushed back a little when warriors parry her attacks, like all the other monsters? Once she goes into the spin attack after half health it will most certainly kill us as it just keeps going regardless of the first parry effects.
No way to please everyone, but a mirror match only feature would be nice. Would be ok with adding on a 2-3 second CD on warrior parry and monk roll also.
I think some people just like to complain. I would just enjoy the game the way it is, if you don't like it don't play. Some heated rant posts here do little to alter glu's money-making schemes.
I would think runners get a lot of satisfaction from their opponents quitting, they're after the win and 1 star. If they were after AP then they would fight.
I get matched against 2-3k gs players pretty often and I'm 12.7k; they see the gear I'm using then leave before the timer finishes counting down. It sums up to be a negative experience for both sides because our arena energy points are wasted on minimal AP earned and no enjoyment on what could've been a fair fight matchup.
I'm a warrior using common ice resist/fire damage and both stages are pretty easy after the first couple tries. I think it's just a matter of getting used to their attacks; all the normal stages were hard for us at one point too. The warrior has an advantage because you can just parry everything once you get the rhythm and…
The new maps are not so much more difficult, you just have to get used to the new attack patterns and adjust your runes. I use green damage/resistance runes and I breeze through both stages. The other maps are easy for us because we are so used to them and it gets boring. Why not have a little challenge out there :p
got these. Godly Talisman of the Berserker - 12.2% CC, 123.3% CD, 23.8 ER Godly Ring of the Vulture - 12.2% CC, 128.2 CD, 59.2% IIF I chose godly vulture ring over transcendent zerk ring even though it had lower gs, it is more efficient