Over the course of the last five years, Racing Rivals has grown into one of the most hardcore racing games in the world. This loyal community has spent countless hours competing in millions of races in “winner take all” fashion – all in the name of Turf Wars and pink slips.
However, all good things must come to an end… After spending time evaluating Rivals and its future – we’ve decided that it’s time to move on. Simply put, the revenue generated from Racing Rivals unfortunately no longer covers the cost of operations. This was not an easy decision to make.
On March 31st, 2019 – Rivals will be racing off into the sunset, and will be permanently shut down. Current players have until this date to utilize any accumulated virtual currency. We’ll be offering some massive reductions in the cost of crates, installs and repairs in addition to a reduction on timers as you race your way into the history books. Effective immediately, no new in-app purchases will be permitted.
In closing, a resounding and sincere THANK YOU to our extremely driven fans for your loyalty and dedication over the years – we hope you’ve enjoyed playing Racing Rivals as much as we’ve enjoyed creating it.
60' time is useless. Need to replace.
Hey, could the 60' time be replaced with rpm at launch?? If you can't tune sus or tire pressure. 60' time relies basically on power to weight. Which you can figure out without 60' time. But a launch rpm would help everyone with their launch. I mean at the track in real life you can have a throttle stop or trans-brake and set your launch rpm. Would deff help if you could see exactly what rpm you launched at. So you could do some real driver tuning. Just a thought. Will.
Ign: au(space)bass(space) player
Team: 9am michi
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Comments
What you want is in the RT. If you hit a high rt you let off the gas to soon. If the timed the gas release to late you'll spin. Do it right you get a .002 or better.
Team: 9am michi
Team: 9am michi
Team: 9am michi
Team: 9am michi