Over the course of the last five years, Racing Rivals has grown into one of the most hardcore racing games in the world. This loyal community has spent countless hours competing in millions of races in “winner take all” fashion – all in the name of Turf Wars and pink slips.

However, all good things must come to an end… After spending time evaluating Rivals and its future – we’ve decided that it’s time to move on. Simply put, the revenue generated from Racing Rivals unfortunately no longer covers the cost of operations. This was not an easy decision to make.

On March 31st, 2019 – Rivals will be racing off into the sunset, and will be permanently shut down. Current players have until this date to utilize any accumulated virtual currency. We’ll be offering some massive reductions in the cost of crates, installs and repairs in addition to a reduction on timers as you race your way into the history books. Effective immediately, no new in-app purchases will be permitted.

In closing, a resounding and sincere THANK YOU to our extremely driven fans for your loyalty and dedication over the years – we hope you’ve enjoyed playing Racing Rivals as much as we’ve enjoyed creating it.
Options

just a suggestion for upgrade/tuning options

ALEXpsceALEXpsce Registered Users 2 Posts
just some things you may want to consider, engine swaps like coyotee and ls, drivetrain swaps like fwd and awd to rwd, popular changes that people do to their real competitive drag cars.

adding more adjustability from the trans would be great, like add an option to allow adjustable ratios for added cost, or at least adjustable rear end/final drive ratios. maybe a "split tree" for some upgrades, like for the engine/intake, allow people to pursue upgrades for a carbed setup or fuel injected, with different mods for each? may be too technical for this game, the complex simplicity makes it great!

also, allowing different trans to be run, such as a manual valve body auto with torque converter upgrades/tuning, instead of making every car a manual with clutch. maybe make autos shift faster but harder to launch? would allow different builds, maybe quicker passes and defo put more speed in the hands of the driver.

and of course, one thing that will get me ragged on, why not add some torque monsters? i have seen some quick pickups running cummins or powerstroke diesels, maybe add some bigger trucks and roll coal?

just a thought, any support for these suggestions?
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