Over the course of the last five years, Racing Rivals has grown into one of the most hardcore racing games in the world. This loyal community has spent countless hours competing in millions of races in “winner take all” fashion – all in the name of Turf Wars and pink slips.

However, all good things must come to an end… After spending time evaluating Rivals and its future – we’ve decided that it’s time to move on. Simply put, the revenue generated from Racing Rivals unfortunately no longer covers the cost of operations. This was not an easy decision to make.

On March 31st, 2019 – Rivals will be racing off into the sunset, and will be permanently shut down. Current players have until this date to utilize any accumulated virtual currency. We’ll be offering some massive reductions in the cost of crates, installs and repairs in addition to a reduction on timers as you race your way into the history books. Effective immediately, no new in-app purchases will be permitted.

In closing, a resounding and sincere THANK YOU to our extremely driven fans for your loyalty and dedication over the years – we hope you’ve enjoyed playing Racing Rivals as much as we’ve enjoyed creating it.
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Make racing Rivals more "realistic"

Abdullahx96Abdullahx96 Registered Users 3 Posts
What I meant by "cool" is by making: Smokes, if you launched 1000 RPM below the perfect launch zone, you'll get tiny smokes Make nitrous only 1 seconds stock, 5 seconds fully upgraded, but the fully upgraded nitrous adds 200-500 HP Make some tiny skid marks at launch if 1000RPM below the perfect launch zone Make an option to for metric units, not imperial. Mph>kph Make every car type has a different sounds, like muscle cars sound like..., and tuner cars sound like..., and exotic cars sound like... Make "traction loss" not a big effect if 1000RPM over the perfect launch zone Make some skid sounds when 1000RPM over the perfect launch zone
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