Over the course of the last five years, Racing Rivals has grown into one of the most hardcore racing games in the world. This loyal community has spent countless hours competing in millions of races in “winner take all” fashion – all in the name of Turf Wars and pink slips.

However, all good things must come to an end… After spending time evaluating Rivals and its future – we’ve decided that it’s time to move on. Simply put, the revenue generated from Racing Rivals unfortunately no longer covers the cost of operations. This was not an easy decision to make.

On March 31st, 2019 – Rivals will be racing off into the sunset, and will be permanently shut down. Current players have until this date to utilize any accumulated virtual currency. We’ll be offering some massive reductions in the cost of crates, installs and repairs in addition to a reduction on timers as you race your way into the history books. Effective immediately, no new in-app purchases will be permitted.

In closing, a resounding and sincere THANK YOU to our extremely driven fans for your loyalty and dedication over the years – we hope you’ve enjoyed playing Racing Rivals as much as we’ve enjoyed creating it.
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Tie vs DNF

OFF ROAD HEMI2OFF ROAD HEMI2 Registered Users 1,011 Posts
Ok admin. I just had a racer DNF on a race we ran. I don't want an investigation since it was a free race. I'm just curious. How does the game determine a tie vs a DNF.

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    SpeedzalotSpeedzalot Registered Users 443 Posts
    I think the dnf is when it freezes up the screen but the tie glitch is just when they turn off the device they are using before the end of the race so it makes it like the Internet broke connection.
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    Racer KaiRacer Kai Registered Users 136 Posts
    Hemi, according to Ryyst, a tie is the outcome when the game detects a PC user's RR app is no longer "in focus" (computer programming term to mean they clicked outside the RR app window, like opening a new tab before the race completed). A DNF is the result when the server lost communication with the player (the "Sending results to server" after the race were never received by the server). That's how I understand these two behaviors.
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