Over the course of the last five years, Racing Rivals has grown into one of the most hardcore racing games in the world. This loyal community has spent countless hours competing in millions of races in “winner take all” fashion – all in the name of Turf Wars and pink slips.

However, all good things must come to an end… After spending time evaluating Rivals and its future – we’ve decided that it’s time to move on. Simply put, the revenue generated from Racing Rivals unfortunately no longer covers the cost of operations. This was not an easy decision to make.

On March 31st, 2019 – Rivals will be racing off into the sunset, and will be permanently shut down. Current players have until this date to utilize any accumulated virtual currency. We’ll be offering some massive reductions in the cost of crates, installs and repairs in addition to a reduction on timers as you race your way into the history books. Effective immediately, no new in-app purchases will be permitted.

In closing, a resounding and sincere THANK YOU to our extremely driven fans for your loyalty and dedication over the years – we hope you’ve enjoyed playing Racing Rivals as much as we’ve enjoyed creating it.

Update 6.1.1 soon



  • BlitzChaosBlitzChaos Registered Users 418 Posts
    For many, many people, flagship hardware isn't enough to run the game unless your on iOS. Galaxy Note5 runs it like shit. LG V20, also runs like utter garbage. I tried and iPad Air 2 and a iPhone 7 Plus and both are buttery smooth. I see a pattern.....

    Before 6.0, this one of the few games that ran just as good as it did on iOS. But now it lives up to the stereotype that Android is simply and unoptimized mess. It sucks but it's true. You can't specifically optimize the game to every hardware configuration out there. Which I may be wrong but that's one of the advantages of iOS. They don't have 100's of devices to try to make the game work on.
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