First off, we want to say thank you for playing Racing Rivals. We’re doing our best to get the game into shape as quickly as possible. In doing so, there have been a few unfortunate speed bumps going into 6.4.
One of our goals was to improve frame rates across all devices for Racing Rivals quite a few hitting 60 frames per second and nearly everything in a MUCH better state. Part of achieving this goal was a major change to how the scene is rendered. To support this change, every single asset in the game (that means every car, every wheel, every paint, every environment, etc.) needed to be re-exported and pushed up to the servers. Of the several thousand assets, a few didn't export correctly, and/or had errors that were not caught in testing. Many of you may have noticed that only a few people received the 6.4 build - this was intentional. We intended to limit the impact to quickly find and fix the issues as they came up. This mass export is what led to the initial issues during the release of 6.4.
Additionally (and very unintentionally) a small bit of shall we say, experimental, code sneaked its way into the 6.4 build. This caused cars to run slightly (.9% less HP over the course of the race) slower than they did in 6.3. In the window before 6.4.1 was released, this code left players that upgraded at a disadvantage over players on 6.3.
Then to cap it all off, when we tried to do something nice for you folks by giving away the first Turf War car as the birthday RX-7 GT Spec, another bit of crazy happened. There was an issue with the spoiler which led to a few folks not being able to play. We have been working non-stop to get this and all other issues resolved and will continue to fix things as quickly as possible.
We at Carbonated apologize for the inconvenience experienced during the upgrade process and are giving players that logged in between the August 24th and August 28th 400 gems. Thanks for sticking it out with us on our quest to make Racing Rivals great again! There are many more good things to come and fewer flaws along the way.
Granting these gems may take about 12 hours to roll out due to the number of players affected. So please be patient and thank you again!
Please explain the use of the new lights. Please remove. Its distracting and serves no purpose. Everything else came out good... The friend list is annoying. Can't scroll thru it without it taking u back to beginning.
Shitt is mad annoying and causes us to lose out on a lot of cars
Just raced a 1644 in a 1635 lobby...
> Just don't get the whole revamp of the tach. I understand showing the shift points for new players but in doing so, you destroyed up launch. You can't gauge when to start revving. You could have set the shift points without completely redesigning the tach and making launch harder. Just don't get why every update has to bring about drastic changes that are completely unnecessary.
The red behind the Launch button makes it hard to tell when it actually lights up also. I can not launch any of the cars that are dropped when the launch button lights.
Seeya on the Track
Only players that logged in between the August 24th and August 28th got the 400 gems.
> @KydKila Wow must not be active
I was active, I also had to switch phones the day before everyone recieved said gems.
> Only players that logged in between the August 24th and August 28th got the 400 gems.
I was logged in but I also had to switch phones due to my old one breaking.
> ok so i had some silver crates stacked up, but now they the silver are no more...... did i just loose out on them??????
Yes it would appear so. There was multiple in game announcments for over a month telling you to use them up because they where going to be no more there bud.
what is to come of this? will the cars (coups, jettas, fox body mustangs & so on) be twiked to not let quick shifting or is it rummors?
Chat is still a mess. I get it, it's a new problem that just popped up over a year ago so no need to fix it in any timely fashion. Now you can't even scroll through your friends list. I'm afraid of any hot fix because it's gonna be laced with problems. But the good thing is, the next update will bring on new features that no one asked for. It's almost like Carbonated asks what the players would like in game and then does the exact opposite.
I understand it's so hard to beta test on a million different devices but I've only ever played on iPhone and it's been nothing but problems. Did you skip iphone and android cause those are an absolute mess?
also thanks a lot for all that you guys do for us. i know there are a lot of players that grip and conplane about the game, yet they still play. hummmmmm
you guys have made some good improvements in the game that i have been wanting for a long time. i think ive been playing for 3, 4 or 5 yrs.
almost as long as the game has been started. 13 or 14 accounts i run and counting.... :-)
in case you dont have enuf stuff on your list....if you could see it in your way to make it where i didnt have to go thru every rim type and size to see what rims are bought for my cars that would be sweet.
o also please change up the turf war crates
The specifics which made rr the game to play are being removed.
One of the challenging aspects of the game was to learn how to drive the car...
You should Have removed the early/late/ perfect shift messages and Left the racers to find out best shift points by themselves.
Its turning out to be a game customised purely for children...