Over the course of the last five years, Racing Rivals has grown into one of the most hardcore racing games in the world. This loyal community has spent countless hours competing in millions of races in “winner take all” fashion – all in the name of Turf Wars and pink slips.

However, all good things must come to an end… After spending time evaluating Rivals and its future – we’ve decided that it’s time to move on. Simply put, the revenue generated from Racing Rivals unfortunately no longer covers the cost of operations. This was not an easy decision to make.

On March 31st, 2019 – Rivals will be racing off into the sunset, and will be permanently shut down. Current players have until this date to utilize any accumulated virtual currency. We’ll be offering some massive reductions in the cost of crates, installs and repairs in addition to a reduction on timers as you race your way into the history books. Effective immediately, no new in-app purchases will be permitted.

In closing, a resounding and sincere THANK YOU to our extremely driven fans for your loyalty and dedication over the years – we hope you’ve enjoyed playing Racing Rivals as much as we’ve enjoyed creating it.

Is this true?



  • crazyjrcrazyjr Registered Users 547 Posts
    I see hacks cheats and cloned cars all the time, i thought eliminating FB was supposed to curtail it a little. not seen any drop in the insidences
  • [RR] Ryyst[RR] Ryyst Registered Users, Moderators 3,814 Posts
    and instead of fighting hackers on the just the mobile front we'd be fighting hackers on the mobile and FB front.
    IGN: The Real {RR} Ryyst
    Soon to be Ex-Carbonated Community Manager

  • Big pBig p Registered Users 1,890 Posts
    edited January 2016
    Noooo fb was a pain in the assss!! So many more hackers and cloners!! You think it's bad now?? Think again guys!!
    And yes ryyst it definitely seems to slow down during the more popular events,such as free for all,turbo and a few others.
  • Koaleader171Koaleader171 Registered Users 457 Posts
    Amount of cars does matter too an extent. For instance when I'm loading someone's profile, if they have less than 50 cars it usually loads right up. Over a 100 and it starts to take awhile. Which leads me to a question....I've had it happen a few times when I try to click on someones car to check tq it instantly says could not complete action please restart. Anyone else with this issue?
    "Whether you win by an inch or a mile, winning is winning."
  • PR0DUSTERPR0DUSTER Unregistered / Not Logged In, Registered Users 571 Posts
    @MOTORHEAD71 I also noticed that since this last update the game freezes more and the game randomly closes when im in a lobby. And sadly its true glu mostly cares about making money and not about the customers(Thats why there has been an increase in hackers) about a month ago turf and showdown lobbies had clean players...hackers where only in multiplayer lobbies. Now there light hackers...speed hackers etc. In turf lobies
  • CircusOfSinsCircusOfSins Registered Users 11,304 Posts
    it wouldn't matter how much time or money Glu put into the game to make it better...hackers and cheaters will always find a way...that's what they do

  • The_Rumor_TrollThe_Rumor_Troll Registered Users 140 Posts
    Glu can only slow them down, it's difficult for a company with a set number of employees to fight the world and win. They try their best, and nothing that is fought against is a simple fix.
  • Ralph2sweetRalph2sweet Unregistered / Not Logged In, Registered Users 30 Posts
    Alot has to do with your phone, it was slow on my LG g3, but upgraded to the LG V10 and it's quick
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