From The Devs:
We made some modifications to the overall economy to address
some issues we encountered while analyzing our data. With these changes, we
look forward to seeing how the community interacts with the new economy. In
addition, we will also continue to monitor and adjust the economy as necessary.
With regards to the Character enhancing experience, we were unhappy
with the overall time it took to get the materials as well as the lack of clear
focus on which materials you need and what they do. To address this, some of
these materials have been removed from the campaign maps and put into the Exchange
(More details listed below). We hope this helps you understand the materials
purpose and the attributes they enhance on your Character.
Because we're removing some rewards from the Adventure maps,
we've gone through and increased the payouts on Coins and Level Upgrade Potions
across all stages to better reward progression through the game. In the case of
Level Upgrade Potions, we have adjusted the sourced amount and brought it more
in line with the requirement numbers to level up Characters. Additionally, the
payout ratio for Token Mode has been increased to provide a slightly higher
payout than the stage's Normal Mode counterpart.
The various Exchanges have also had their contents reworked.
As you progress through the game, you will notice new items showing up from
higher enchantment tiers. We've also added a Premium Exchange which will be the
only one which has items available for Gems. Example: when looking through the
Grand Adventure Exchange, the Characters and Spells which appear there will
always cost Grand Adventure currency, as compared to before where they had a
chance to show up for Gems. There is, at the moment, nothing exclusive in the
Premium Exchange, though we may add exclusive items to it in the future.
Crafting recipes have also been adjusted. Due to many
materials being moved into the Exchanges, crafting recipes had their
requirements decreased to reduce the amount of time it takes to assemble a full
set of Enchantments.
Most items have been repriced in all currencies to bring
them in line with new currency acquisition rates.
Ability Rune drop rates, drop quantities, and upgrade
requirement quantities have also been greatly adjusted. In doing so, we have
made it so you are rewarded more runes as you progress through the Grand
Summoner Challenges have all been adjusted because of all
- "Earn Level
Upgrade Materials" and "Earn Gold Coins" challenges will have
their rewards modified to account for the changes made to payouts in the
Adventure Battles rewards.
Ability Upgrade Materials" will go from dropping only 1 ability rune to
you potentially getting all 3 ability runes in a single attempt, so long as you
have reached a tier that has all 3 ability runes available.
- For the three
Enchantment related challenges, they no longer reward full tier pieces and
instead reward crafting materials from that tier.
Additionally, when multiple
tiers are available as possible rewards for a challenge, a payout from each
tier will occur. This unfortunately had to change due to the speed at which
players were acquiring high level enchantment pieces, which was unintended.
Due to the large number of changes, we made the decision to
not adjust your current inventory levels. There is going to be an adjustment
period and some initial confusion, but as always, constructive feedback from
the community is greatly appreciated as we continue to try and build a fun and
enjoyable game for everyone as we move toward World Wide Launch.
Thank you everyone for your passion and continuous feedback!
TL;DR – This economic
revision reduces the amount of time required to upgrade a character
1. Remove binders from campaign mode and put them
into the Exchange
There are 7 Primary enchantment types:
Offense (O), Defense (D), Health (H),
Recovery (R), Attack Speed (AS), Crit Chance (CC), and Crit Power (CP)
There are 5 binder types, that each
correspond to 1 or 2 enchantment types.
Binder Locations -
Daily – Primary (D), Secondary (H/R/CC/CP)
Grand Adventure – Primary (D), Secondary (H/R/CC/CP)
Arena – Primary (O), Secondary (AS/D)
Club – Primary (O), Secondary (AS/D)
Tower – Primary (D), Secondary (H/R/CC/CP)
2. Crafting recipes:
Binders = Fairy's Breath, Brooms, Droplets,
Searing Needles, Sharp Coral, Lil' Lightning, Rose Thorn, and Sea Urchin
3. Removed Gem purchasable items from current Exchange
stores and put them into a Gems only Exchange section
4. Adjusting Summoner Challenge Rewards
Coins – Reduce payout to coincide Coin earning
– Reduce payout amount to coincide earning in campaign
Enchantment Pieces – Remove full enchantment gear
and insert only parts
Ability Mats – Increase number of materials
dropped to coincide with change in Ability upgrade changes
i. At the appropriate tiers, you can potentially earn
all 3 ability mat types in a single attempt
5. Exchange Spell Locations
Grand Adventure – Meteor (Exclusive), Poison
Apple, Snowgies, Mortal Portion
Arena – Enchanted Mirror (Exclusive), Zap
(Exclusive), Sugar Rush, Infinity Sided Die
Club – Trigger, Sleep, Cauldron, Dynamite
Tower – Shadow Clone, Golden Hammer, Clock Tower
We hope you enjoy it! Please be sure to leave
us all your constructive feedback in the thread below. Thank you!