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CTRat

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  • I'm replying a bit late, but I'm also gonna have to disagree on this one. If anything, the spell nerfs are targeted at the more obnoxiously powerful ones, which helps to increase diversity, not decrease it. I'm not sure how you think nerfing clear over-performers to be more in line with other spells reduces diversity,…
  • If I understand correctly -- the trophies you see on the left after a match are different from your rank. Your rank goes down if you lose, and up if you win, as you would expect. The trophies shown on the left there just count toward the daily arena pack that requires 10 trophies to open. As long as you manage to defeat…
  • ... And again to update -- looks like they just dropped an update just now that may fix this. Weirdly my game looked like it updated automatically but it didn't fix the issue. I uninstalled and reinstalled though just to be sure, and I'm no longer experiencing the issue. Try this if it still isn't working.
  • Just posting to bump up/add more visibility to this, same exact thing here. There's also a post on r/DisneyArena with several others having the same issue. Tier IV specifically is broken.
  • I'm not sure where you're getting this from (the "no one used a tank other than...") -- maybe you are looking at things only strictly competitively, whereas I try my best to ignore the meta and make use of characters without worrying about it (with some success). But I'm still inclined to disagree on Jasmine -- I still…
  • I disagree. I definitely think this is a good change. I did see an immediately noticeable improvement in the rate for getting the primary drop for battles (the very first night of the change I right away was seeing way more of the primary item drop than I'd ever got in one go before). If you are farming a specific item…
  • Defense characters (apart from those two) aren't "useless." Taunts are overall pretty strong in that they protect the rest of a team while they do their thing (and from what I see, gear and everything else equal, the characters are at least typically able to survive long enough for the taunt to get its full effect)... so…
  • As much as I agree that probably careful stat tweaks are better than a sweeping change to speed as a mechanic, I don't think sorcerers' stones will be a good remedy for this. If speed remains the most important stat to invest in, then you could use them to help your slow characters with a speed bonus... but then everyone…
  • This isn't a p2w vs. f2p issue. This is a general balance issue. Even if it was only p2w players with it (and it's not), it doesn't make sense for one spell to overshadow others so much, or to be the main deciding factor in a match so often. Like someone else said above, spells across the board should probably be toned…
  • PvP Balance Related: I'll just stick to what I think the most obvious examples are here, especially since I dunno if balance changes are going to be frequent, or few and far between. And I'm just armchair-balancing here, but pretty sure these would at least be some agreeable (desirable) improvements: 1. Maui: Out of…
  • Other bonus suggestions: 1. Item Drop Rates, and Successive Failure Prevention. As a concern voiced by other players, it does take a very long time to grind for items and tokens, and I wouldn't complain about a general increase in the rates for success for "Chance" tokens and items (when you don't get that many actions per…
  • Quality of Life Suggestions/Recommendations: The stuff you should just have, 'nough said. 1. Consistency of terms. I noticed, at least within the scope of some LTEs, that it seems there are a couple of interchangeable terms for gear, and I think that can be a bit confusing. I know the pieces are called "enchanted gear,"…
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