Hey everyone, first post here. Been lurking for a while though.
I have done a little bit of experimenting with the crit chance and crit damage weapon upgrades and wanted to see what you all think or know about it.
First, obviously there is a trade-off as you must sacrifice raw damage in order to get either of these bonuses. Also, we don't know what the base crit rate is, nor the base crit damage. Those would be very helpful to know in order to crunch numbers and theorycraft this stuff out. Another thing to consider is the addition of the General's Helm, which provides a whole new mechanic, in favor of a crit-heavy build.
I have a fully upgraded Mystery Axe with 149 of fire/ice/poison, and 2 crit chance (7%) bonuses. I used it for a while but I don't love it, and even with the upgrades it doesn't crit very reliably. Once I finally got the General's Helm I rerolled a Dragon Breaker with only crit chance: 14%x3 and 13%x2 for a total of 68% increased crit chance. I really like playing with it, crits so often that with the General's Helm you can pretty much dash constantly and never run out of rage. The damage output is very nice also.
Here are some numbers (although I don't know the game mechanics so this is just theoretical at the moment)
Let's assume base crit is 5% and critical hits deal an additional 50% damage.
Using the Dragon Breaker as an example, if it is completely maxed with only +attack, it will have 4804 damage. Comparing that to the other extreme of only getting +crit chance, it will have 4046 damage and 70% crit.
For the pure damage Dragon Breaker, the effective damage will be (4804 + 4804 x ( 5%(crit chance) x 0.5(crit damage))) = 4924
For the pure crit Dragon Breaker we get (4046 + 4046 x 75% x 0.5) = 5563
If instead of crit chance we got the crit damage bonus (20% for each upgrade for a total of 100%), we would get (4046 + 4046 x 5% x 1.0) = 4248
Combinations of +crit chance and +crit damage will fall in between these numbers, but pure crit is the clear winner even if my guesstimation of 5% base crit chance and 50% base crit damage isn't correct.
Hmmmm...
Sik
0
Comments
Pure crit: effective damage = 6892
Pure damage: effective damage = 6220
Looks like I will be hitting the Mystery Box for another axe so I can make a pure crit one!
Long story short, I think I answered my own question that I had at the beginning of this thread, and that answer is:
get crit chance bonus, it's the best weapon stat
And if they don't crit, do the skills take into account the additional element attacks or just the base weapon damage?
Dragon bane 3481 attribute for 5017(5053)
My breaker haved 19,19,18 crit damage,14, 14 crit change. Do more damage when using charge and parrying.
Do u have any advise how to get msytery axe? Im trying everyday but nothing
What's the highest crit chance that you were able to roll for with the Mystery Axe? Could it be the same with the Dragon Breaker?
K_otic, you're saying that 70% increased crit barely crits more than 42% increased crit? That doesn't make any sense. If only we knew the actual amount of damage a crit normally does, then we could show a better calculation of which is better, but regardless of that I still believe the 5*14% is the max possible damage output. However, it could also depend on the defense of the monsters you're fighting, i.e., your 2*20%+3*14% maybe would work better on a high def monster because even though you crit less, it hits harder when you do crit, and cuts through the defense better.
Idk!
Edit: yea I just timed BR4 solo with this method, each round finished in about 30secs, some less.
Also I noticed specials like charge, dash & parry only crit when you actually hit the monster physically. So if I charge up and let go without being close to a monster I don't crit, but if my weapon/s touch them I have a chance to crit.
The biggest damage chain when you have all skills maxed out is charge attack followed by a full normal attack chain then dash spin ground smash. Skipping max charge skill costs you damage over time effect same for ground smash you miss out on the damage over time which is damaging the mob in the background of your other attacks, not following charge with a full normal chain & going right into a dash attack gives monsters the chance to parry you pushing you back costing you time and dps to get back to them.
[ANDROID] EW3 Lv42 Warrior, Lv18 Mage
Need to do some swings per minute testing definitely has more damage & range then breaker, but need to see if there is a difference in swings per minute.
[ANDROID] EW3 Lv42 Warrior, Lv18 Mage
One think I noticed is that charge and parry are doing way more damage with breaker than with top end 2H weapons. Do you experiments show that as well or am I just dreaming?
I can't compare with Mystery Axe, I've been hitting the box during days without success, could not be bothered wasting my time with such crap anymore...
EW2 (retired) -Grand Dragon Lord - LVL70
Dragon Braker / Full Mystery armor
Yea parry is stronger, charge is the same damage changes if you hit with one side of the wave or both is when the damage changes. Also the further away you are the better it seems to double wave damage.
Hopefully next release will contain new 1H weapons, breaker have been there for a while now -_-
EW2 (retired) -Grand Dragon Lord - LVL70
Dragon Braker / Full Mystery armor
I've seen one player using msytery axe on MP mode, i using breaker critic and i can kill a monster faster than Axe atleast 2:1, 2:1 mean is i can kill 2 monster but Axe only one in wave 3,4 BR 4.
Thunder 3
Fire 3
Ice 3
Critical hit rate 25 (total)
Critical damage 56 (total)
I find it slightly better when used in Black Dragon'ls Lair (Hard Mode) but not as good as my other Breaker in Boss Rush 4.
I think, in general, the higher the attribute the better the weapon should be. But there are exceptions. I find even the Mystery Axe is useless compared to my Breaker though the attrib is much higher. Then again I met a level 57 player with Heartless Glass Blades with a max of 1418 taking out the big bosses in Boss 4 but just TAPPING them ONCE and they just drop dead and there I was struggling just to survive. There were two other players like that but I could not communicate with them as they were not Anglo-speaking so cant find out how they do this.
seems like most people are saying Breaker is better. my question is do you HAVE to use General Helm? if I dont use general helm, should i just not bother with crit?
Also, can you please let me know how many gems it cost for each level of Breaker? I'm just trying to compare between Dragon Bane and Breaker to see which one is crazier to upgrade