Well, you max out at 23,000 per win if no multiplier and 32,200 if you have the 1.4 multiplier. So accumulating points is pretty easy after 48 wins to max out points. Individual points would be 20,900 I want to say at the max.
If you have legends, different signatures pop up based on roster. So if they went through fan rewards enough they could accumulate that type of player. So it is very possible to have them without being the "hacker" you describe.
But does anyone really know why teams were jailed? There is no consistency amongst those jailed from what I have gathered. Some had all sig legends, some did not, some didn't have a ton of stashed gold, some did, etc.
This past weekend it looks like Dynasty, Mammoths, and Dreamteam01 all had over 1 billion in the same bracket. Do these people have no lives? The math behind that is ridiculous. Throw all these teams into a grouping and let them fight it out and leave the normal teams to themselves.
Yes, there was a fix to eliminate the hole people were exploiting. With that no longer in play, people aren't willing to play with 85 sluggers in the higher events because they won't win.
A glitch was patched. That is the reason you wont see 67-77-87-92 sluggers in the higher events now as those people would be throwing gold away now. The scoring today should be interesting to say the least.
Better off having a 2.5 or 3* team, mixing in some legend/primes, and taking advantage of coins. Lower you can stay the better off you are. Only use that team for Sprint and Weekend events and it will get promoted more slowly.
90,000,000 club points is appx 2800 games with a 1.4 multiplier (32,200 club points after the first 48 games). Newest iphone and decent wifi and you can get 275-300 games per hour. So, yeah, a good 10-14 hour stretch and there is your 90,000,000 club points. Even slow playing at say 200 games per hour and you can get there…
Why are second and third respectable, but first is unfathomable? That is only 90,000,000 club points per person. Some like to play more than others, is that their fault? Maybe if there was a better way to group like teams together, some of this would be avoided?
Win a game in "CLUB A"...leave and go to "CLUB B". Your second win should be 130 (assuming no multiplier). It resets back to 100 as a first win. Probably will stop the leaving and coming back in for WSP as well?