Champions: Farmer, Frostie the Bowman
Currently on wave 101
I upgraded ability slots so the base heroes have 3 each and have upgraded Kinoichi and Reinforcements a bit. My goal is to use Dagger Barrage, Flash Bomb, and Reinforcements as my main abilities for waves and multi-player. I know a number of people say farmers are good to upgrade, but whenever I use them, they just die in one hit (and often times, multiple die from the same hit).
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When you get to really high levels most allies die quickly anyway. Farmers do a lot of damage for a low cost and are very useful as shields against archers. Do a level with the farmer as your only ally, move on top of something that has a lot of health, then use summon allies. You'll hear the farmers' attack rate speed up and the enemy will freeze until it is dead. Your attack rate speeds up because when you aren't being attacked there is nothing to slow you down.
Below is a list of stats for allies. First number is level, second is health, third is damage and the forth is gem cost. I will periodically update this post.
Farmer (1.0 sec to attack, 1 sec recharge)
10/845/220 48
11/1290/325 96
Sword Warrior (2.0, 2)
5/665/29
6/865/36 8
7/1119/43
8/1452/60 18
9/1741/73 22
10/2100/83 26
Farmer on Stilts (1.5, 3)
10/320/280
11/380/325 32
Bowman (2.0, 3) or Frosty (4.0, 3)
5/113/45
6/165/64 12
7/230/83 18
8/320/94 22
9/480/119 26
10/719/140 30
11/1080/172 60
Spear Warrior (2.0, 3)
5/150/84
6/215/122 10
10/942/460
11/1415/655
Shield Samurai (1.0, 15)
5/3000/50
6/3500/60 14
Rocket Farmer (3.5, 15)
5/70/70
6/95/85 12
7/120/100 18
8/160/120 22
9/210/135 26
10/260/180 30
11/335/250 60
Handmaiden (3.0, 2)
5/100/125
6/150/150 12
7/200/175 18
8/250/200 22
9/300/225 26
10/350/250 30
11/425/297 60
Panzer Samurai (2.5, 5)
5/2280/40
6/2973/51 14
10/6675/105 34
11/8350/130 68
Priest (?, 1)
1/200/50
2/235/60 12
3/280/70 16
4/320/80 20
5/420/90 24
6/475/100 28
7/550/130 32
8/650/170 36
9/720/250 40
10/795/340 44
11/910/475 88
Nobunaga (3.0 - 5 strikes, 1)
1/2450/29
2/3200/35 20
3/4200/40 22
4/5350/50 24
5/7000/60 26
6/9150/65 28
7/11150/75 30
8/14450/80 32
9/17300/87 36
10/20800/93 40
11/26000/102 80
Horse Archer (1.5, 5)
6/175/125 12
7/210/150 18
8/250/175 22
9/300/200 26
10/450/250 30
11/675/325 60
Spear Horseman (2.5, 5)
5/850/240
6/1025/315 16
7/1230/440 22
8/1475/615 28
9/1620/850 32
10/1800/1285 36
11/2070/1940 72
Zato (1.0, 15)
10/10500/140 40
11/13500/165 80
Frostie (see bowman) slows for 4 sec, village frostie slows for 2 sec
Assassin (1.5 - 3 strikes, 1.5)
10/719/100 30
11/1080/115 60
Takeda Shingen (3.0, 1)
1/1810/405
2/1965/450 34
Rocky T'man (-, 25)
7/200/450
8/270/600 36
9/350/820 48
10/450/1050 60
11/600/1400 120
Heroic Mount (-, 25)
5/700/50%
6/900/60% 18
7/1200/70% 24
8/1500/80% 36
9/1850/90% 48
10/2200/100% 60
Horse Master (-, 1)
3/200
4/300 12
5/400 24
Riflesmith - gives bowmen nearby a rifle that increases damage by 47-48%. Higher level riflesmiths do not give better rifles. Rifles and bows both have the same range and both shoot every 2.0 sec. The riflesmith only improves the bowman ally and rifles do not go away when the rifle smith dies.
Swordsmith - upgrades farmers nearby by increasing damage by 50%. However the farmer's attack rate is slowed from 1.0 sec to 2.0 sec which reduces damage by 25%. The swordsmith only improves the farmer ally. The damage bonus and slowed attack rate do not go away when the swordsmith dies.
Horse Master - reduces summoning cost of mounted allies by 5 and upgrades all mounted allies. Appears to increase damage of mounted allies by 5%, but only when he is alive and nearby.
Golden Allies - do 50% more damage and have twice the health of a regular ally. Someone mentioned that there might be 3 types of golden allies (one with improved damage, one with improved health and one with both).
Skills
Explosive Cart (35 sec recharge) up to 14 sec to reach target
L1 300
L2 600
L3 1200 20
L4 1800 35
L5 2500 50
L6 2625 30
Tornado (20 sec recharge) slows all enemies caught in it and does damage over time
L5 230
L6 300 18
L9 659
L10 922 30
L11 968 30
Troop Trample (60 sec recharge)
L1 3000
L2 6000 30
L4 13000
L5 13650 20
Lethargy (23 sec recharge)
L9 13 sec
L10 15 sec 30
L11 16 sec 20
Each level beyond 10 increases lethargy 1 sec and costs 20 gems
No need to upgrade beyond level 18 or 19 to perpetually slow the enemy.
Divine Wind (25 sec recharge)
L5 110
L6 150 18
Thunder Strike (15 sec recharge)
L5 240
L6 300 18
Dagger Barrage (10 sec recharge)
L5 165
L6 230 18
L7 300 18
L8 390 20
L9 500 20
L10 750 26
L11 788 30
Flash Bomb (12 sec recharge)
L7 7 sec/40 life steal
L8 8 sec/60 20
L9 8 sec/85
L10 8 sec/120 36
L11 8 sec/126 30
L12 9 sec/132 30
L13 9 sec/138 30
L14 10 sec/144 30
L15 10 sec/150 30
L16 10 sec/156 30
L17 11 sec/162 30
L18 11 sec/168 30
L19 12 sec/174 30
L20 12 sec/180 30
L21 12 sec/186 30
L22 13 sec/192 30
L23 13 sec/198 30
No need to upgrade beyond level 19 or 22 to perpetually stun the enemy.
Katana Slash (8 sec recharge)
L5 155
L6 200 10
Summon Lightning (15 sec recharge)
L5 60+5
L6 80+5 12
Soul Burn (15 sec recharge)
Mystic Flame (20 sec recharge)
Repel (5 sec recharge)
Summon Allies (30 sec recharge), level 10 is max on iOS,
L5 50
L6 60
L7 70
L8 80
L9 90
L10 100
With a level 10 summon skill characters you have picked as your allies for that wave will instantly appear on your screen until 100 is met or exceeded. This skill will only summon allies where there can be more than one of on the screen at once so you couldn't use it to summon a Zato. For example, if you only had frosty as your ally, then 5 frosty allies would appear since 5 x 20 = 100. If you only had the spear horseman, then 3 would appear. This skill will work great if you like using the rocket farmer since the recharge on that ally takes a long time and it moves slow.
Leadership
L1 1/sec 50 max
L2 2/sec 75 max 20
L3 2.5/sec 100 max 40
L4 3/sec 125 max 60
Higher level leadership increases the rate at which you gain leadership points. You can use points to upgrade your leadership for a wave (L2 costs 30, L3 costs 50 and L4 costs 75) or spend the points to summon allies. This is one of the most important skills to upgrade since you have to depend on your allies a lot.
In addition, what does "elite" characters mean? Is that the level 11 version?
Farmers with the sword smith is a great strategy, but they aren't effective against anything that can attack from the air or beyond melee range. I've seen people use all sorts of allies to attack things in the air. You can also develop a skill to fight things in the air. Without knowing the final stats of each character it is hard to say which one is best, but I can tell you that the farmer on stilts is the worst. That ally might be effective for the first 50 levels, but later on almost everything kills it with one hit before it can get a single strike in.
The best allies depends on what your main character is, what your playing style is and what you are fighting. Also if you get a golden champion that should influence what allies you want to use. Some allies like the farmer are worth spending the gems to get a golden champion. For example, if you like the samurai then you probably want the horse master, heroic mount, horse archer, horse spearman and Takeda Shingen since the horse master reduces the summoning cost of all of those and makes all of them stronger in battle.
I think you should max out your farmer, then decide on 2-3 other allies to concentrate on because you can waste a lot of gems upgrading a bunch of allies that you might not use. I upgraded my Zato because I got the golden champion for him, but the Zato is not for everyone because he never attacks until he is attacked so I don't use him much. It is nice that he can block arrows so he could be a good shield for you if you weren't using farmers as a shield.
I still find myself wanting to use the panzer samurai. Why don't you use him anymore?
Sometimes the best defense is a strong offense.
If you just have the golden spearhorseman and the golden riflemaster and you like to use the samurai would farmer,archer,riflemaster spearhorseman and zato be the best lineup or could you suggest a better one.
Any suggestions you can give would be appreciated!!!
Level 10: 260/180 and was 30 coins for upgrade.
Level 11: 335/250 and will cost 60 coins for last upgrade.
I was thinking of upgrading the horse archer since it moves fast and only costs 20 to summon if you use the horsemaster, but I don't know its max damage either. Also the game doesn't tell you how much of a bonus to damage the horsemaster gives you.
I was also thinking about horse archer, Blitz, and I may try it out. Will post if I do.
I believe a golden ally has twice as much health and does twice as much damage. I don't know the percentage chance of summoning a golden ally. If you have something like a farmer and a swordsmith and they are both golden allies, then you've doubled your chances of summoning a golden ally which is larger than normal on your screen. There used to be a bug where if both the golden farmer and the golden swordsmith upgraded your ally then the farmer would go back to being a normal farmer, but they might have fixed that bug. I don't have that many golden allies to test.
I think there are a lot of cheaters, just go to Multiplayer mode, find opponent that got around 5k defense points, do have hero at around level 100 and all allies are platinum (level 11). Maybe someones spend alot of $ to this game because they are rich!
But i do think that use cheating tool would help us to get all upgrade stats, that useful for non-cheating player like us. Do you agree?
After level 10 it only costs 5 gems (5 Glu coins for android users) to increase your character 1 level so spending $5 to get 600 coins in Gun Brothers would let you gain 120 levels in this game. Therefore a lot of people you think are cheating really aren't, but cheating does exist. As I've gotten farther into the game it seems like I'm earning more gems too. I used to average about 15-20 gems/day, but now I average 20-30 gems/day if I play 2-3 hours. Also I'm not employing the farming technique of doing a certain level over and over again. I'm just playing the game normally without repeating levels unless I fail to complete one. However sometimes there's a daily challenge that I like to do over and over again.
I'll periodically update my first post in this thread as I learn more stats so check it once in while for additional info.
In case anyone is wondering how I test damage, I have my kunoichi destroy everything in multiplayer and run past the gate so the gate has no damage so my kunoichi will quickly kill whatever spawns then I summon whatever I want to test and time how long it takes to destroy a level 4 gate with the clock starting the moment it takes damage. Sometimes an archer will shoot something that is behind the gate which will throw off the results so I don't count that test if that happens. The horse archer by itself destroys the gate in 38 seconds and when the horse master is next to it the gate is destroyed in 36 seconds. You can also see that the horse master slightly improves damages because arrows will do 4 or 5% damage to the gate instead of 3 or 4% damage. However the horse master must be alive and near the horse archer to give a damage bonus unlike the rifle smith because your rifle doesn't disappear when the rifle smith dies.
Has anyone maxed handmaiden? And I read spear warrior maxes around 600, but does anyone have exact stats?
Bowman = 172 damage, shoots 59 arrows in 119 seconds or about 2.0 seconds per arrow
Golden Bowman = 256-263 damage, destroyed gate with 39 arrows
Rifleman = 253-256 damage, fires 40 shots in 80 seconds or 2.0 seconds per shot
Golden Rifleman = 388-392 damage, destroyed gate with 26 shots
A regular rifleman does 47-48% more damage than a bowman.
Golden allies appear to do 50% more damage than a regular ally. Previously I thought they doubled the damage, but I never did any tests to verify that. I think I read it somewhere. Golden allies appear to have double the health though because it seems to take twice as long to kill them.
The 50% additional damage for a golden ally appears to be accurate because 172 x 1.5 = 258
It takes 39 shots from a golden bowman to destroy the gate 39 x 258 = 10,062
Let u update this
Bowmen
Lv 8 320/94/ 22 gems
Lv 9 480/119/ 26 gems
10: 942/460
11: 1415/655
I am still wondering, should i use them or spear horseman for damage? I use the kunoichi