Over the course of the last five years, Racing Rivals has grown into one of the most hardcore racing games in the world. This loyal community has spent countless hours competing in millions of races in “winner take all” fashion – all in the name of Turf Wars and pink slips.
However, all good things must come to an end… After spending time evaluating Rivals and its future – we’ve decided that it’s time to move on. Simply put, the revenue generated from Racing Rivals unfortunately no longer covers the cost of operations. This was not an easy decision to make.
On March 31st, 2019 – Rivals will be racing off into the sunset, and will be permanently shut down. Current players have until this date to utilize any accumulated virtual currency. We’ll be offering some massive reductions in the cost of crates, installs and repairs in addition to a reduction on timers as you race your way into the history books. Effective immediately, no new in-app purchases will be permitted.
In closing, a resounding and sincere THANK YOU to our extremely driven fans for your loyalty and dedication over the years – we hope you’ve enjoyed playing Racing Rivals as much as we’ve enjoyed creating it.
Ryyst Blog #5 - Player Council II
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Ign - Chrome platinum 884
- Money may not buy happiness, but its better to cry in a Nissan
Owner of a 2004 Rocket Bunny 350z
And then they said great now we will do the total fuckin opposite of that
555R | Nitto 1320 Challenge | Nitto Legends | Fueled Racing | Racing Rivals
2015 Players Council Member
2016 Players Council Member
2018 Players Summit Member
#VGUSesko
Further more. Ryyst says in a reply to me that the council has no power. Imo its just odd they even gonna spend money foying them to long beach, and then just trash all the ideas that comes on the table, not using even one of them.. THATS odd, i know some of the things they presentet for glu, but glu obviesly didnt took any of them and used them. Just a shame that long beach office are more into bling, than prober gameplay!!
Greeting from Denmark HOWISTHAT.
I'd like to point out that we didn't feel we released a "crap" update. Obviously if we had forseen all the issues players encountered, we would not have released it in the state it was. Now, you can believe that statement or not, I know how it goes. I can only assure yo uwe had the best of intentions, again, business-wise, it wouldn't make sense if we did this purposefully.
It can be argued that we didn't test this enough. Well, maybe not, however, all QA departments are finite. They only have so many people, so much time and in mobile gaming, so many devices. On our last count, there were over 500 different Android devices. There is no realistic way to make sure a lot of those work. We did what we could. Again, scope was too big. We admit that.
That doesn't mean that we failed 100%. We did make a game with "better" better graphics that runs fine. Unfortunately, it only happens on high end devices under ideal circumstances. So we're doing what we can, which means yes, we are going back to 5.3 car graphics.
We tried. We had good intentions. Unfortunately, this didn't pay off like we wanted. Believe me, we aren't happy. We haven't been. We've been disappointed, mostly in ourselves. We're going to look at our future plans and re-evaluate things, we're going to get introspective and we'll probably continue to beat ourselves up over this. But we've persevered through other updates that were "game ending" and we've pulled through. That's what we do as humans right? We get kicked down, we get back up and we try again. We may fail again at some point, we may triumph. That's what we do here at Glu, we keep moving forward.
As for the Player Council. Who said we trashed their ideas? 6.0 was already pretty much done in regards to what were were including when they got here. Doesn't mean we aren't taking their ideas for future releases. We are definitely looking into much of their advice and feedback. They themselves have seen and heard some of the things we are planning to still include in Rivals.. True, some of them were a little confused into what was going into 6.0, but much of what they reported is still in the works, and like I said, a lot of what they shared with us is still on our minds. So no, we didn't invite them here to make 6.0, we invited them hear to help shape 6.1, 6.2, 7.0 and what else lies ahead of us.
Soon to be Ex-Carbonated Community Manager
Soon to be Ex-Carbonated Community Manager
Soon to be Ex-Carbonated Community Manager