Exchange changes – Increase currency cost for character tokens, lower
cost for spell tokens
Various Bugs and audio fixes
Revert, this is INSANE 1K arena Exchange for 1 token??10K grand campaign Exchange for 1 token & 7500 tower Exchange for 1 token??RIP ALL FREE TO PLAY PLAYERS.This game is getting way too P2W now,this event is also an disaster for F2P players.
Feedback - I think it's pretty BS to increase the token cost so much, the drop rates are already so low, and farming villain tokens already difficult for F2P with the 3 heart limit on the levels. Also BS to increase the $ amount for the loot packs. I'd be happy to pay if I knew a definite amount of cards I was getting instead of paying a premium price and only getting the minimum. It's not cool or sustainable to charge that much. I'm happy with the price of the season pass but think the option should be there to pay with gems too.
There are too many negative changes happening at once. This is somewhat of a combined feedback post for this update and the current event. Reducing free event attempts from 5 to 3Having the last level only playable by getting a currency that is solely dependent on RNG with a horribly low drop rateHigh cost event packA sizable increase in token costs, where most of the currency is limitedThis is a lot of changes at once all directed towards monetizing the game. There are other ways to go about it that don't also take the fun out of it the way these are doing. If you want people to spend money, make the battles themselves more difficult, where people will need to invest more into characters. Or stick with the normal format of required stars and multiple pack options. Don't punish players, especially F2P players, by barely letting them even play the event without spending.
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