Somehow, after about quitting today, I’ve cleared twice without spending any gold for boosts or restarts. Go figure.
It's quite obvious by now that they have decided that they do not want WOH to be the central focus of this game anymore. It's still a great tool for building resources, but as far as being excited on Monday morning to find out who the top level reward is, those days are over, I'm afraid.
This old Goldschmidt they've stuck 19 with has the same base rating as today's Pham (86). The cash rewards per tier were better, autoplay costs were half, AND we got 2 event boxes and bxp plus duplicate player each time cycling level 5. Wtf
I have three theories about why, which could be anywhere from mostly true, to some truth, to not true at all.
1) WOH is not particularly profitable, and it was narrowing the gap between the F2P players, and the VIP/spending players. It was becoming too easy to build an elite team simply by having the time to grind. Players were getting too far ahead on strategy alone without the need to spend. To remedy this, they eliminated the access to elite to the top players without spending gold and drastically reduced the appeal of cycle capping. Even players with time and ability to cycle cap a player won't find it coming cheap anymore and won't get an elite player out of it.
2) They felt the game was becoming too WOH-centric to the point where the other parts of the game were losing appeal entirely. They were getting a new breed of Monday and Wednesday only players and clubs and wanted to try to eliminate the desire for those and are willing to lose some players to steer the game away from simply being a WOH focused game.
3) They were getting too many players that would quit after a frustrating Monday. I can't speak for everyone, but the closest I've ever come to walking away many times has been after dropping several thousand gold for nothing in WOH. So maybe they wanted to eliminate the real desire to do that. Of course, as you say, it's what kept many coming back, too.
I totally feel where you're coming from, though. WOH was my passion in this game. The cycle cap, the ATGs in the box, as maddening of a grind as it was, it kept us coming back.
I've found that the game isn't really enjoyable in its current format without it. I like Target Bash and I think I would enjoy that if they found a way to turn that into a regular event. Other than that, I can't say I really play anymore out of any reason other than pure habit. Sprint games have always been an unenjoyable chore and now that they've greatly reduced the ability to streak and made the progress tiers almost unachievable, it's even less enjoyable. Extra bases is great to earn some free rewards, but the gameplay itself is just an individual version of CvC. There's no real fun factor involved. Just watch videos, play it out for the most points you can get, rinse, repeat.
I guess that's where I'm at on the whole game. 90% of it is just kind of a boring chore at this point that is done more out of habit than anything else.
"We Are All In This Together! No, We Won't Fix ANYTHING That Benefits You, The Customer. Check Your Wifi!" - GLU CS
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