When i say you guys im not talking about the forum admin, im talking about these devs that continually screw up every good thing they introduce in this game. Now then, you guys need to put the balance back the way it was. Warrior is just stupid op now. I no longer blame other classes for just running around, because you are the jackasses that are forcing this. Although i will never be someone who just runs around and darts in for a hit then darts out. That is just ****ing boring. Mebbe you increased power of warrior rush to compensate for runners, but you have actually increased the necessity for it. Getting anywhere near a warrior especially with my monk is just a suicide attempt now.
I have had quite a few matches where i will be winning 2-0 and i get the warrior down to 20% for the last kill. And BAM one hit kill. I get up And two more one hit kills in a row. Match over. That is just ****ing stupid. Maybe your little plan of forcing a monk to be a dart in dart out kind of fighter would work if ANY of his regular claw attacks actually EVER hit. I dont even know how many times ill come in and attack a warrior after he misses a rush just to simply attack, i swing two times, i see two hits connect, i see NO damage, and warrior just starts swinging his sword and all his hits connect.
So when you fix the **** balance, fix the collision detection also while your at it. When you swing at another player and your hit connects first damage should be taken away right? Call me crazy just sounds logical to me.
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Dash was buffed, yes. But I'm happy about it, because laggers are too common. My dash will go through the opponent all the time, and it still does. So now all i need is one direct hit and those *******s will lose.
Plot twist...warriors can parry monk's roll.
Plot twist.....how does that affect the game again? You're invulnerable anyways.
Anyway, I don't even hate hit and run monks now. Glu really ****ed this game up.
I realized this after facing non-lagging and non-running monks. They would get killed easily.
What overpowered ? Even with a 3 second cooldown , in the first 2 weeks of pvp , mages were still getting owned by warriors and especially by monks . The highest ranked mage i've seen was gabby in the top 5 and he didnt last there long. But ok , let's say im ok with the increased cool down , but why at the same time buff dash ? to beat laggers ? meh , what kind of reasoning is that. The real basis should always be in an even playing field , coz most of the time , that's where the real battle is , not lag , or hack , or cheat , unless this is android where everything is happening. This is not called balancing , this is called bias. If gIu buffed dash , they shouldnt have touched the mage the same way they did with monks, or if they didnt buff dash , they should've increased blink cooldown , that's it.
Most of the people that do not spend money play as warrior.
So to force these high end players into spending money, Glu nerfs their favorite characters.
PvP is very unbalanced, yes. If you do not lag, a good warrior will rape all. So yeah, Glu screwed this up again.
And it is unfair to the developers of the game to blame them, Rentoc. The real enemy is Glu. They force the devs to do everything, or else they'll take away the game. This is why so many games are pay to win, and it's because these corporations are so greedy. Developers have no power over their own game, lol.
Welcome to android? Or, if iOS, then it seems your weak.
What a surprise! .....(not)
lol how do you get killed as a warrior by a running monk?? maybe you lose with less health with them running for the rest of the time. but if you can get a good dash in, they're almost dead.
Oh, and since we are on the topic of fair lol, monks should have a passive auto dodge like warrior and Mage. Oh i'm stuck in your skill?? it would be a shame if my auto blink/doge/parry messed it all up for you xD.
If you get stuck in warriors skill u can't play. After last balancing getting a kill on monk is impossible as he is resistant to attacks all the time, unless he stands in place like an idiot. I can't win against any monk who knows how to play (and run after getting few hits, which is lame like fukc but I get it). I was at least able to get some dmg when parrying before, now parry does 0 dmg when monk uses the air-kick attack, 0 dmg on vajra... stupid. Use the stun attack once, if ur lucky and hit u win, cause u can just run and roll for the rest of the fight.
If you manage to get stuck in laser/ww with monk, you kinda deserve to die
You are bad, bad player if you are crying over the weakest class. You deserve to lose all fights.
Oh, and while on the topic of fair, why dont we extend your dodge's cooldown to 4 seconds?
While we're on the topic of fair, why dont we make your skill harder to use, maybe add a shorter invulnerability period so you actually have to time your attacks?
Runner noob, shut up.
Dont forget also to increase cooldown on their dodge.
Just mash them all together to make one character, throw in some more buttons too. Can have dodge/blink/block, rage/orb/dash, best defense/damage/speed..... this is the game I want to play.
Actually, yes. Then the only thing unfair would be lag.
This would make things an awesome test of skill.
Or, you know, Glû could make a game similar to League of Legends where everything is balanced for the most part.
Nah, that'd take time and effort. Better just suck the money out of gullible players.
My bad. My expectations are much too high for Glû. I apologize for wanting a quality game.
Hey, developers, whats 1+1? Did you say 2?!?!
GOOD JOB! HERES 100 BUCKS! NOW, WHATS THREE PLUS TWO? HUH? THATS A GOOD BOY!
Okay let's give parry a 4 second cd nerf warriors dash oh and shut up