My personal belief is that club points for an event should only count from team members that were in your club at the start of the event. There - I just solved the problem without instituting cooldown. Be a free agent. Jump around all you want. Play where you want. Dump gloves for evo. No issue. If this is a "baseball" simulation - then it should follow baseball like rules - for instance a guy gets traded to the opposing team in the middle of the 5th inning....he doesn't go across to the other dugout...change jerseys and take a few hacks for his new team in the bottom of the ninth. The guy waits until the next day to suit up and contribute to his new team. Just saying.Β
That is the obvious,Β actual, solution.Β Unfortunately cooldown is probably the response that we eventually get.
Protecting club cohesiveness was a thin, BS excuse for Cooldown. Β The main reason for its implementation was controlling resource flow in to the game. Β Pure and simple.
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β The Great Houmy