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Griffguy

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  • The up arrow means that particular "element" shown beside it (electricity, fire, cold, poison) does a bit more damage to that zombie. The down arrow means that the zombie is resistant to that "element" beside it and will take a bit less damage from it. So, for example, a poison up arrow means it takes more damage from…
  • Congrats on getting the club! Well done!
    in Huzzah! Comment by Griffguy May 2014
  • Some basic thoughts. It could be that your current weapons lack the needed punch. How does the level of your current weapons compare to your current character level? If they are below, consider farming for more cash and purchasing better weaponry from a merchant in the episode. Also, are you using a combination of ranged…
  • Are you following the yellow arrows? And if you become stuck have you tried switching which quest you have active under the blue notebook tab so the yellow arrows point you in the direction of what needs to be done?
  • Ah - excellent! Anti-cheesiness already built in then! :)
    in Stash Comment by Griffguy May 2014
  • I also got my event reward - thanks kindly!
  • Well, honestly, that shouldn't be a shocker...eyes wide open here. They say so right in their tagline: Glu - The Leader in 3D Freemium Mobile Gaming. ZAMF is a "free" game but it's got aspects made to generate revenue for the company nonetheless. For whatever its faults it's certainly not the worst offender of the…
    in Stash Comment by Griffguy May 2014
  • I agree with Sorbesque. Something simple like: tap on the XP symbol to get a little pop-up that shows the ratio of your current XP vs the XP needed for next level. That would be a nice little added additional feature.
  • If such a thing was implemented, this could be tied in with members of your Team and the Luck stat. As a random Luck event, one of your Teammates (selected at random from the Team roster) could show up as an Ally and do an attack with a weapon they have equipped. To keep things balanced I'd say damage would have to be…
    in Ally Comment by Griffguy May 2014
  • I like the idea, but I don't think tying one's "stash" to a merchant or a safehouse is the way to go. There are multiple safehouses and merchants in each episode/mission, and being able to access your accumulated stuff from outside your carried inventory from various points just doesn't make sense. Instead, why not make…
    in Stash Comment by Griffguy May 2014
  • Interesting ideas - I particularly like #1. The idea of the dog serving as a "pack mule" in #3 is neat too, as if the dog had its own back pack to add slots to your inventory. Hmm. Well I suppose that opens up the idea of having accessories for purchase to change your dog's appearance. And that reminds me, are there any…
  • When you click on your backpack, look in the upper left hand corner of your inventory screen. Numbers there indicate how many things you have in your backpack/how many things you can carry. Next to this is a white + in a yellow circle. By clicking this you get the option to purchase additional slots in your inventory with…
  • Seems like a trend - though I have to say I've never had a problem like this before with the game. My team ranked 10th this time around, I personally collected 10,811 gems and was ranked 23. All I got was the cardboard crown, an energy drink and nothing else. No other bounty gift or rank gift. And I thought teams 2-10 get…
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